Section 1: Pauper Cubing, yeah this is off topic
I created a Pauper Cube (based off an established cube) and I am going to put it together in paper form.
Now, here are some cards from M15 that I want to add. What I need to know from you, the good people of the standard pauper community, are these cards good enough to fit into this cube and if so are they replacements or additions.
A common enchant tutor! Should this replace Totem-Guide Hartebeest or should this be added in addition?
I feel I may be too heavy on blue creatures. Can you see what this could replace or would it just be a good additional card?
A one mana boomerang is very attractive. Sorcery speed is not so attractive. However, I think adding an additional blue utility spell over a creature may be in order.
Almost like Evincar’s Justice but one sided and not quite as deadly. Seems like a very flavorful black card. Would you put it in?
Is this not the perfect 2 drop aggro card in red? If not, it is close. I like it better than Gore-House Chainwalker only because it can “block.”
Red mana ramp is not easy to come by. Especially ramp with an upside! I think this needs to go in but where?
The green Kor Skyfisher! I think this will mostly be used for knocking off negative enchants, but that could be reason enough to add them in.
Give me your thoughts. Also, did I miss any other gems from M15 that should be included?
Section 2: This week in review
21 July 2014
Standard · 14 Players
10 Decks · ~71% Reported
3 rounds Swiss
Top 4 playoff
Hosted by gwyned
|1st||RedBlue CounterBurn*||by beatnik bobby|
|2nd||I promised not to play this*||by rremedio1|
|T4||CREATURELESS DIMIR MILL*||by milegyenanevem|
|T4||Deck not found**||by moromete|
Well, only 10 decks participated. Not an uncommon showing just before a new set is to be released. I still feel the format is strong.
Section 3: The winning decks!
I lied again, only one deck as there was no SPDC this week. Rest assured that I will report on that event as well.
Standard · Control
1st by beatnik bobby in MPDC 25.08 (4-1)
4 Nivix Cyclops
3 Rise of Eagles
3 Flurry of Horns
4 Essence Scatter
4 Lightning Strike
4 Voyage’s End
3 Magma Spray
1 Chandra’s Outrage
1 Tin Street Market
4 Izzet Guildgate
3 Frostburn Weird
2 Razortip Whip
2 Prescient Chimera
I had to make some assumptions as the deck listing software still does not have Journey into Nix cards entered yet. I went with 3 each of Rise, Flurry and Nullify.
Let’s look at a sample opening hand:
I think you have to keep this hand. It has all the colors of mana you need. You will be fending off the opponent for a long time while you build up your mana base.
Now let’s look at the next six cards:
You guys make some pretty good decks. We seem to have week after week of being rewarded for keeping hands that appear shaky. Impressive. I do wonder about the Tin Street Market. Seems like a lot of mana for rummage effect. Is it worth it?
What do you think? Let me know in the comments!