Legacy on Tuesdays, No. 8: Fooling Around with Artifacts

Welcome Back!

After all of those long articles about long [c]High Tide[/c] and the longevity of Legacy, I wanted to do something shorter. This week I want to share a simple idea that I had with the community. This deck is indubitably not competitive; the title of the article includes “fooling around!” I was trying to get some serious use and abuse out of [c]Mycosynth Golem[/c] in a Legacy environment. The big man himself requires an insane number of artifacts to be in play to be free, and allows the deck to freely cast all kinds of other broken threats once he hits play. Check out this list:

[d title=”Legacy Mycosynth Golem, aka Big Affinity”]

4 Welding Jar
2 Scale of Chiss-Goria
4 Tooth of Chiss-Goria
4 Mox Opal
2 Platinum Angel
4 Shield Sphere
4 Darksteel Juggernaut
4 Mycosynth Golem
4 Phyrexian Walker
4 Memnite
4 Ornithopter
4 Frogmite
4 Myr Enforcer
4 Darksteel Citadel
4 Seat of the Synod
4 Tree of Tales
4 Great Furnace
3 Vault of Whispers
4 Steel Overseer
4 Signal Pest


There it is. A crazy attempt to abuse [c]Mycosynth Golem[/c]. There are a few casual players out there who use the Golem in a similar manner, albeit without lands. This gives the deck a “no mana” feel, and doesn’t really amount to much in any given semi-competitive environment. I have attempted a few improvements; please allow me to elaborate.

Upping the Ante

Unlike most lists that use [c]Mycosynth Golem[/c], I have opted for artifact lands. These serve two puposes – firstly, they are artifacts, and up the affinity count for Golem and friends. Secondly, the provide an extra mana to cast anything for which there are not enough artifacts to cast for free via affinity. Playing [c]Myr Enforcer[/c] with only 5 total artifacts in play courtesy of a couple of artifact lands is always a good thing. That lofty {11} for Golem is rather difficult to reach in just a few turns, even with a ton of free spells. [c]Mox Opal[/c] serves the same purpose as the artifact lands for this reason; it nets an extra mana while being a free artifact. [c]Lotus Bloom[/c] is a possibility, but is non-functional as both an artifact and mana source until turn three at the earliest.

As far as actually winning the game, this is quite difficult without a [c]Mycosynth Golem[/c]. Most other casual Golem lists find it completely impossible to win without him, but this version enables the occasional poking to death with lots of little dudes and assistance from [c]Tooth of Chiss-Goria[/c]. There are plenty of potential win conditions with massive artifact dudes… For this list, I opted for [c]Darksteel Juggernaut[/c]. It is almost certainly going to come down the same turn as a [c]Mycosynth Golem[/c], and be a huge indestructible beater that the opponent will likely always have to block. [c]Blightsteel Colossus[/c] is also a possibility, and is more commonly used among casual lists, but he will almost never be cast the same turn as a Golem. [c]Platinum Angel[/c] was my other choice for a win con; she can swing for 4 in the air each turn, and prevents untimely loss from decks like ANT, provided she can be cast early enough. Both of these are more practical than the usually employed Blighty from a mana and win standpoint.

The sideboard is definitely rough. The [c]Steel Overseer[/c]s and [c]Signal Pest[/c]s in the board make poking the opponent to death much easier… However, they cost mana. A few extra artifact lands can supplement these two. Other than that, I believe that there is not much to do in the board.


The deck is slow. Slower than molasses in winter. The Canadian winter in the Yukon. Yeah… it is not on the same level that affinity is for speed. It is possible to play a [c]Mycosynth Golem[/c] within the first five or so turns of a game. Any longer and most decks will have killed you. Any unfair or combo deck will beat this one senseless. The little dorks can stall for time against creature decks, but this will ultimately just slow the deck down as it loses artifacts. Fortunately, a 9/9 Juggernaut or [c]Platinum Angel[/c] will usually win, but without them it can be painful.

The deck also goes topdecking very quickly. After dumping artifacts, there is not much to do. This goes along with a big, huge point of total impracticality. This deck could work if it was very cheap to put together and could find a metagame niche. It is expensive. [c]Mox Opal[/c]s alone are $80+ a piece. The deck is totally clunky and unrealiable. I wish this was an easy Legacy newbie deck, but it isn’t.

That’s all for this week! Please leave a comment as to what you think about the playability and usefulness of weird cards in this diverse format, or if you have any suggestions for this deck. Thanks for reading and hope to see you soon!