Section 1: This week in Standard Pauper

Sam and I discuss the Khans of Tarkir cards we found most intriguing. With a special appearance by Dan to discuss the Pauper Gauntlet.

That is a lot to take in! I have to say, I am a total fan of the Jeskai way. Just call me an initiate.

MPDC 26.05
15 September 2014
Standard · 17 Players
12 Decks · ~71% Reported
3 rounds Swiss
Top 8 playoff
Hosted by gwyned

Lets look at the results:

1st Stracciatella by GodZo
2nd WB Extort v. 2 by WujekMZK
T4 WB Aura by beatnik bobby
T4 ETB by MyGalaxy
T8 WB Pilgrim by DownByTheRiverside
T8 Esper by FlxEx
T8 WW Tokens by gwyned
T8 Mono Black with dispels by hero1141

GodZo! From his close second on Sunday, to a #1 spot on Monday. Way to go GodZo!

Very clever name Mr. GodZo. For those who haven’t had their wife take them to eat at a fancy Gelato place, STRACCIATELLA is like chocolate chip ice cream. Which is very important as a name sake for this deck.

STRACCIATELLA

Standard · Aggro
1st by GodZo in MPDC 26.05 (5-1)

Creatures (24)
Auramancer
Daring Skyjek
Heliod’s Pilgrim
Hopeful Eidolon
Keening Apparition
Sungrace Pegasus
Akroan Skyguard
Nyxborn Shieldmate
Ornithopter

Spells (18)
Ethereal Armor
Pacifism
Gods Willing
Beckon Apparition
Celestial Flare
Font of Return
Battlewise Valor
Lands (18)
14 Plains
Evolving Wilds
Swamp

SIDEBOARD (15)
Razortip Whip
Concordia Pegasus
Celestial Flare
Beckon Apparition
Smite
Pillar of Light
Gods Willing
Auramancer
Hopeful Eidolon
Keening Apparition

See? Just a little bit of chocolate to give this deck some flavor.
The older I get in Magic years, the more I like sideboards like this. There are a ton of answers peppered through out. With such a savory offering, you will feel confident going in to each match. Why do I feel hungry all of the sudden?

Section 2: History lessons

I know, normally I put the opening hand and discuss mulligans. This week I want to walk through a bit of a history lesson and discuss the new mechanics coming out in Khans.

Last year, I did an article on the evolution of mechanics. I tried to paint a picture of where things came from and how they have changed into today’s standard.

Outlast

Outlast [X] ([X], T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
This mechanic is pretty straight forward, you pay a cost and a counter. Some cards also give a benefit along side the counter.

Outlast gives a name to an ability we see very often on creatures. However, there are some restrictions which make it less abusable (if that is a real word). Being only at Sorcery speed is quite a draw back for constructed.

What sets Outlast apart is that it does not require the removal of a creature or another counter to make this creature grow. Similar to Reinforce and Amplify, these are uncounterable counters. That sentence barely makes sense. Another interesting point, Amplify was in Onslaught block. What else was in that block? Morph! You don’t suppose WotC looks to the past to enhance the future do you?

Ferocious

Ferocious – Whenever [This card] [Performs an action], if you control a creature with power 4 or greater, [This Card] [Gains some benefit]
I am not a big fan of mechanics that are templated this way. I know they must account for a large variance due to being used on creatures as well as non-creature spells, so this is how it must be.

Ferocious gives a name to the Alara mechanic we see above. The restriction is a little less but the effects are similar. Funny, the other three color set and we have a “returning” mechanic. I wonder if that is just a coincidence?

Prowess

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Now this is a mechanic I can fully support.

This mechanic is probably the easiest to identify. There is a significant defensive boost with Prowess. As my personal favorite of the new mechanics, I am sure there be at least one player jamming prowess into as many decks as possible. This is an other example of giving a name to an already known function. The fact that Jeskai have blue and red in their wedge makes having an Izzet mechanic a no brainer. Coupling this fact that white is also in there, adding the defensive bonus just makes sense.

Delve

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

And now a mechanic that isn’t new. Delve has been seen before in Time Spiral block.

Oh Wizards, you tried to tell us it was coming back but we didn’t listen. Delve is one more in a long line of Future Sight mechanics that are finally being implemented. This makes me wonder which of these will be next? Fateseal? Frenzy? Grandeur perhaps?

Raid

Raid – When [This card] enters the battlefield, if you attacked with a creature this turn, [This card] [Gains a benefit].
The most restrictive yet powerful mechanic introduced in this set.

These are all portal era cards all require attacking to be cast. I cannot think of any creature with a similar effect. The biggest downside to this effect is that without the Raid trigger, you are left with over costed cards. Again, this appears to be another “Time Spiraled” mechanic being brought into the present. This makes me think that when Mark Rosewater says there will be a time travel aspect to the next expansion, I feel we are already being shown what that means.

What do you all think?

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