Welcome Back!

After last week’s Pauper article, I am coming back at y’all with a crazy and risky deck that is absolutely an assload of fun (Oxford English Dictionary has ‘assload’ as an actual unit of measurement). As it is easy to tell from the title, the deck is based around flipping a ton of coins and doing crazy things that make your opponent go crazy. Get out your quarters, nickels, one yen, loonies, and two euro coins ladies and gents because this one is crazy!

Coin Flip Madness by Peyton

Creatures (8)
Frenetic Efreet
Frenetic Sliver
Creepy Doll

Artifacts (8)
Izzet Signet
Krark’s Thumb
Mirror Gallery

Enchantments (7)
Chance Encounter
Planar Chaos

Instants/Sorceries (14)
Gamble
Game of Chaos
Odds // Ends
Stitch in Time
Lands (23)
Scalding Tarn
Volcanic Island
Mountain
Island
Cascade Bluffs

Oh yes. Various weird coin flipping effects with fun little combo thrown in? This is my cup of tea. The game plan is very simple. The first few turns of the game will be spent getting some artifact mana into play and casting things to make your opponent unhappy. Planar Chaos is really just obnoxious. No one wants to flip a coin every time they cast their spells to have them resolve, and the opponent literally cannot play enough Stifles to beat all of those triggers. Be wary that it may self destruct and counter our own stuff, but that is less of a liability because of one key card in the deck.

Krark’s Thumb is the linchpin of the deck. It throws the odds in our favor every time the quarter comes out. Planar Chaos becomes so much less of a liability when our spells are less likely to be countered. Stitch in Time starts to do a much better Time Walk impersonation. Your opponent will never want to play the Game of Chaos with you… With all of these stacked together, the deck can really function and start winning the necessary flips. The flips in question are, of course, supposed to let the deck survive until the win condition can be played.

The win condition in any coin flip deck is, of course, Chance Encounter. It is possible to use Goblin Bomb, but it is far less reliable and is easily mitigated by a little bit of life gain (Deathrite Shaman). However, this magical enchantment can only have four copies. If I am playing a risky deck, and I need to find cards, there might as well be a playset of Gamble! It will find the Encounters, Krark’s Middle Finger, or one of the Frenetic creatures, depending on what is needed. But why the Frenetics you ask?

It is quite simple. with Frenetic Efreet and Frenetic Sliver, you can stack an infinite number of coin flips on top of each other at instant speed. With a Chance Encounter in play, you are guaranteed to win at least 10 of those flips regardless of Krark’s presence. It is entirely possible to win with all of the random flip effects combined with several Middle Fingers (Mirror Gallery is also a potential Gamble target), but the Efreet interaction makes it possible to win in one turn with just two cards.

The astute will notice that it is awfully spendy for a fun deck. This is totally true. It is almost entirely in the mana base, though, so those who appreciate risky lists without busting the bank can run 14 mountains 6 islands, and be at no loss for fun factor. It is strangely satisfying to win with the deck, so if you are a Legacy fan with this mana base and want something fun to take to the tournament practice room to mess around, this is the deck for you! Do not expect a ridiculous win percentage, but that is the nature of playing a fun deck.

That’s all for this week! I hope you enjoyed reading, and thank you. Hope to see y’all again next week for something more competitive!

/Peyton

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