Commander Corner: Kaho, Minamo Historian

Happy New Year,

I remember when I started Magic, I bought a simple Izzet deck from my friend. It roughly costed me forty dollars and was full of decent stuff, but at the time I was amazed with the deck. It was all about slinging spells, killing creatures with [c]Gelectrode[/c], beating my opponent with [c]Kiln Fiend[/c] and [c]Wee Dragonauts[/c], and eventually locking my opponent out of the game with [c]Isochron Scepter[/c] and [c]Counterspell[/c].

My first change to the deck was adding a copy of [c]Kaho, Minamo Historian[/c]. I remember loving what the card did.  For me, being able to search up any three instants from my deck and being able to cast them at will with her was mind blowing. I remember scouring card after card, trying to find a way to break this card wide open. These small things really brought me into the game and helped shape my future love of the Izzet and blue as a whole. So for this week, I’ve decided to take a look back at one of the first legendary creatures I’ve ever played with. Lets see what spells Kaho can conjure up for us.

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A remembrance of times gone by, a simpler time, where casting instants and sorceries is all I wanted to do in Magic

[d title=”Kaho, Minamo Historian (EDH)”]

Commander

1 Kaho, Minamo Historian

Lands

1 Temple of the False God

26 Snow-Covered Island

1 Scrying Sheets

1 Remote Isle

1 Nykthos, Shrine to Nyx

1 Myriad Landscape

1 Minamo, School at Water’s Edge

1 Lonely Sandbar

1 Halimar Depths

1 Coral Atoll

1 Boseiju, Who Shelters All

1 Arcane Lighthouse[/d]

[d]

Creatures

1 Tidespout Tyrant

1 Talrand, Sky Summoner

1 Sun Quan, Lord of Wu

1 Kheru Spellsnatcher

1 Jalira, Master Polymorphist

1 It That Betrays

1 Inkwell Leviathan

1 Guile

1 Frost Titan

1 Elite Arcanist

1 Draining Whelk

1 Diluvian Primordial

1 Deadeye Navigator

1 Consecrated Sphinx

1 Blightsteel Colossus

1 Archaeomancer

1 Academy Elite[/d]

[d]

Instants

1 AEtherspouts

1 Wipe Away

1 Turn to Frog

1 Trickbind

1 Telling Time

1 Spin into Myth

1 Spelljack

1 Spell Crumple

1 Reweave

1 Ray of Command

1 Rapid Hybridization

1 Pongify

1 Polymorphist’s Jest

1 Peek

1 Ovinize

1 Overwhelming Intellect

1 Mystical Tutor

1 Muddle the Mixture

1 Mizzium Skin

1 Last Word

1 Jace’s Ingenuity

1 Illusionist’s Gambit

1 Hinder

1 Gather Specimens

1 Fact or Fiction

1 Domineering Will

1 Dismiss

1 Diminish

1 Dig Through Time

1 Desertion

1 Cyclonic Rift

1 Counterspell

1 Capsize

1 Brainstorm[/d]

[d]

Sorceries

1 Preordain

1 Ponder

1 Polymorph

Artifacts

1 Vedalken Shackles

1 Thran Dynamo

1 Thousand-Year Elixir

1 Sol Ring

1 Gilded Lotus

1 Eye of Ramos

1 Extraplanar Lens

1 Commander’s Sphere

[/d]

This deck is a bit of an odd duck. Kaho’s ability is interesting and does add a toolbox type of feel to the deck. Its main win condition is getting out a large creature either by casting it, or by polymorphing into it. The deck doesn’t have many creatures in it, and most of the creatures that are in here are incredibly powerful and can attack opponents from multiple angles.

[c]Talrand, Sky Summoner[/c] allows you to slowly build up an army and overwhelm them. [c]Tidespout Tyrant[/c] can out tempo anything your opponent attempts to do by returning everything to their hand. [c]Guile[/c] allows you to turn your opponents spells against them, which can usually get the job done. When brute force is all you need, [c]Blightsteel Colossus[/c], [c]It That Betrays[/c], [c]Inkwell Leviathan[/c], and [c]Frost Titan[/c] will bury them.

Since this deck tends to be rather slow, you don’t really want to be aggressive in the early game. Just take your time and slowly build up your board state. Countering whatever spell is necessary is all you need to do in early game. Let your opponents duke it out while you sit on the sidelines until you are ready. Take your time, you will know when you are ready to step into the ring.

Kaho functions as this decks early game protection. She is exactly what you need in the first few turns, allowing you to protect yourself and answer whatever you need to in the early game. Being able to answer your opponents threats by turning them to frogs and simply blocking them with her is not just funny, its blues way of dealing with large creatures besides bouncing them. Only having access to blue really does limit your options, so you work with what you got. Sometimes turing a [c]Wurmcoil Engine[/c] into a sheep is all you need to get the job done.

The addition of [c]Polymorph[/c] to the deck goes a long way to hold it together. Being able to turn your [c]Archaeomancer[/c] into a [c]Blightsteel Colossus[/c] will immediately turn the game around in your favor. The random nature of this ability will not always get you what you want at the time, but the amount of large and powerful creatures will go a long way to assure you hit your mark. It’s a immensely cool mechanic that keeps the game interesting and fun. If the first [c]Polymorph[/c] doesn’t get you what you want, you always have [c]Jalira, Master Polymorphist[/c] as a back up to keep spinning the wheel and get that large creature to clean up the game.

[c]Kaho, Minamo Historian[/c] is an interesting commander. She creates a fun and unique deck that is a bit difficult to build, but is ridiculously fun to play. Figuring out what you need at the right time to deal with whats being thrown at you is a rewarding feeling. It’s a thinking mans deck that can manage to be fun for pretty much anybody that picks it up.

Thank you for checking out this weeks Commander Corner. As always, leave a comment below if you have any recommendations for future commanders you want to see featured. Next week, we build a crew. Happy new year and I’ll see you next week my friends.

-Steven Gulsby