Welcome Back!

Alright, everyone everywhere seems to be flooding articles and speculation about all of these new Fate Reforged cards. I did one about Ugin, the Spirit Dragon last week, and I do not want to torture you with any more. Content like that gets old in my humble opinion. That being said, if you want speculation, post a comment below.

Anyway, I have an update for you this week. After some more testing and tweaking, I have edited my Cascade Creature Aggro deck into something that is a bit more playable. It is certainly not ready for GP Vegas, but maybe a Daily event or FNM. Here is that with which I am working (FYI if that sounds convoluted to you, I had to circumlocute to prevent ending my sentence with a preposition :) Yes, I am a grammar Nazi.):

Legacy CascAggro V2

Creatures (27)
Baleful Strix
Bloodbraid Elf
Thalia, Guardian of Thraben
True-Name Nemesis
Shardless Agent
Tarmogoyf
Dryad Arbor
Scavenging Ooze
Vexing Shusher

Non-Creature Spells (11)
Ancestral Vision
Abrupt Decay
Sylvan Library
Green Sun’s Zenith
Vindicate

Land (22)
Verdant Catacombs
Polluted Delta
Misty Rainforest
Tropical Island
Bayou
Underground Sea
Taiga
Savannah
Volcanic Island
Scrubland
Badlands
Ancient Ziggurat
Sideboard (15)
Grafdigger’s Cage
Nihil Spellbomb
Sower of Temptation
Thoughtseize
Engineered Plague
Gilded Drake
Mana Maze
Qasali Pridemage
Wurmcoil Engine
Meddling Mage
Vexing Shusher
Gaddock Teeg

In a nutshell:

If the opponent has a way to deal with my threats, I lose, if they cannot, I usually win. I have not been keeping exact count, but I believe I am about 50/50 with the deck. It’s not bad.

Changes

A few cards were rather underwhelming; ergo they were cut. Domri Rade was alright, but was not performing at the desired level. I do not thing he is worth the spot. I also lessened the number of Abrupt Decay in the deck down to two. I just hate getting multiples in the matchups and game 1’s when they are superfluous. Also, Deathrite Shaman is gone. This is an experiment, and I have played 1 game without them against Miracles. I was glad to have my other cards and not DRS in this matchup, but they may come back.

Additions

So that’s what I cut. Several of my replacements are new additions to the deck that have not received much testing. The Green Sun’s Zenith package, for example, is only 2 games old. It won me the game against Miracles handily by getting first a Vexing Shusher to cut off his counters, and then a Gaddock Teeg to stop Entreat the Angels and Terminus. In the sideboard, the Pridemages are more effective, and the Teeg has replaced a Mana Maze. I have been impressed so far, but this does require further testing.

Some of my other additions are a bit older. I was experimenting with 2 Scavenging Ooze as an out to graveyard decks and to just make a large dude that gains a little life, but cut down to 1 when I added the Zeniths. He does a decent job, and will probably stay. Cutting down on Decays was another move I wanted to remedy a bit. I wanted 1 more piece of removal, and Vindicate fit the bill perfectly. It is very handy, and is just a Stone Rain at the worst in matchups where it does nothing else.

The only other real change was to remove a fetch land and a Bayou to make room for 2 Ancient Ziggurat in the main deck. I like Ziggurat in that it lets me play all of my creatures and comes into play untapped, but I do not want too many, since I also want to be playing my non-creatures. The count on this has increased, but I am happy with the changes that have resulted.

Well, that’s all for this week. If you have any suggestions, please let me know! I love to hear from the community. If you have had enough of my crazy brewing, you can always request something else, too. Thanks for reading!

/Peyton

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