Legacy on Mondays: Cascade Reforged

Welcome Back!

Alright, everyone everywhere seems to be flooding articles and speculation about all of these new Fate Reforged cards. I did one about Ugin, the Spirit Dragon last week, and I do not want to torture you with any more. Content like that gets old in my humble opinion. That being said, if you want speculation, post a comment below.

Anyway, I have an update for you this week. After some more testing and tweaking, I have edited my Cascade Creature Aggro deck into something that is a bit more playable. It is certainly not ready for GP Vegas, but maybe a Daily event or FNM. Here is that with which I am working (FYI if that sounds convoluted to you, I had to circumlocute to prevent ending my sentence with a preposition :) Yes, I am a grammar Nazi.):

[d title=”Legacy CascAggro V2″]
4 Baleful Strix
4 Bloodbraid Elf
4 Thalia, Guardian of Thraben
4 True-Name Nemesis
4 Shardless Agent
4 Tarmogoyf
1 Dryad Arbor
1 Scavenging Ooze
1 Vexing Shusher
Non-Creature Spells
4 Ancestral Vision
2 Abrupt Decay
1 Sylvan Library
3 Green Sun’s Zenith
1 Vindicate
3 Verdant Catacombs
4 Polluted Delta
2 Misty Rainforest
3 Tropical Island
1 Bayou
2 Underground Sea
1 Taiga
1 Savannah
1 Volcanic Island
1 Scrubland
1 Badlands
2 Ancient Ziggurat
1 Grafdigger’s Cage
1 Nihil Spellbomb
1 Sower of Temptation
2 Thoughtseize
2 Engineered Plague
1 Gilded Drake
1 Mana Maze
2 Qasali Pridemage
1 Wurmcoil Engine
1 Meddling Mage
1 Vexing Shusher
1 Gaddock Teeg

In a nutshell:

If the opponent has a way to deal with my threats, I lose, if they cannot, I usually win. I have not been keeping exact count, but I believe I am about 50/50 with the deck. It’s not bad.


A few cards were rather underwhelming; ergo they were cut. [c]Domri Rade[/c] was alright, but was not performing at the desired level. I do not thing he is worth the spot. I also lessened the number of [c]Abrupt Decay[/c] in the deck down to two. I just hate getting multiples in the matchups and game 1’s when they are superfluous. Also, [c]Deathrite Shaman[/c] is gone. This is an experiment, and I have played 1 game without them against Miracles. I was glad to have my other cards and not DRS in this matchup, but they may come back.


So that’s what I cut. Several of my replacements are new additions to the deck that have not received much testing. The [c]Green Sun’s Zenith[/c] package, for example, is only 2 games old. It won me the game against Miracles handily by getting first a [c]Vexing Shusher[/c] to cut off his counters, and then a [c]Gaddock Teeg[/c] to stop [c]Entreat the Angels[/c] and [c]Terminus[/c]. In the sideboard, the Pridemages are more effective, and the Teeg has replaced a [c]Mana Maze[/c]. I have been impressed so far, but this does require further testing.

Some of my other additions are a bit older. I was experimenting with 2 [c]Scavenging Ooze[/c] as an out to graveyard decks and to just make a large dude that gains a little life, but cut down to 1 when I added the Zeniths. He does a decent job, and will probably stay. Cutting down on Decays was another move I wanted to remedy a bit. I wanted 1 more piece of removal, and [c]Vindicate[/c] fit the bill perfectly. It is very handy, and is just a [c]Stone Rain[/c] at the worst in matchups where it does nothing else.

The only other real change was to remove a fetch land and a [c]Bayou[/c] to make room for 2 [c]Ancient Ziggurat[/c] in the main deck. I like Ziggurat in that it lets me play all of my creatures and comes into play untapped, but I do not want too many, since I also want to be playing my non-creatures. The count on this has increased, but I am happy with the changes that have resulted.

Well, that’s all for this week. If you have any suggestions, please let me know! I love to hear from the community. If you have had enough of my crazy brewing, you can always request something else, too. Thanks for reading!