Ice cream and chocolate cake. Bagels and cream cheese. Prosciutto e melone. Trample and regenerate.

Some things in life go together so well that, as time passes, you really can’t imagine one without the other. In the pantheon of Magic creature static abilities, trample holds a special place. Almost every other creature static ability is designed to either wound your opponent or wound your opponent’s creatures. A few static abilities do neither, but instead help protect your creature.

But trample? Trample is all about crushing through a wall of critters to smash your opponent’s face all in one go. Do that and also throw in the ability to protect your creature and you are well on your way to a rib-tickling good time at the Magic table.

Enter Lotleth Troll.

Now, before we go further, let me say that at a current price of 0.25 tickets on Mtgotraders, Lotleth Troll is at the outer end of what we uber-budget brewers are willing to spend on a card. But for Lotleth Troll, it’s worth it. We want this guy so bad we’re going to build a deck with 8x of them (well, sort of, keep reading). This deck may stretch our 5-ticket limit, but let’s see what we can do.

Lotleth Troll’s ‘discard a creature’ buff ability led me to think that adding Necrotic Ooze would allow a range of fun activated abilities to stay on the table even if a pile of creatures are in the graveyard. And if one of your precious Lotleth Trolls should somehow perish, Necrotic Ooze becomes a big impersonator of the troll (well, ok, minus the trample, but that’s what Rancor is for).

The starting point falls within the same overall playbook as my rogue deck from last week: play weenies that can grow, and disrupt your opponent’s hand while you’re hitting them in the face. The difference here is better disruption, but at the cost of having some more expensive 4-mana critters. Necrotic Ooze offers up a range of possibilities. Let’s see what I came up with:

Lands (23)
Forest
Swamp
Woodland Cemetery
Bojuka Bog
Golgari Rot Farm

Creatures (20)
Slithering Shade
Elvish Mystic
Scute Mob
Slitherhead
Lotleth Troll
Royal Assassin
Necrotic Ooze
Glissa Sunseeker
Reaper of the Wilds
Avatar of Woe

Spells (17)
Despise
Duress
Extirpate
Rancor
Font of Return
Wrench Mind
Grisly Salvage
Sideboard (15)
Font of Return
Geth’s Verdict
Infest
Memoricide
Murderous Cut
Killing Wave
Gleeful Sabotage
Great Sable Stag
Glissa Sunseeker

Ideal gameflow:

T1: Disrupt your opponent’s hand. Consider using Extirpate to remove a set of fetch lands from the game, for example.

T2: Play Lotleth Troll. You know you want to. In fact, this is risky here because you have no mana to protect him. It requires a monumental amount of patience, but try to play him next turn. Instead play one of your one-drop dorks or disrupt again.

T3: Okay, play your Lotleth Troll here so you can protect him.

T4: Discard a Slitherhead and then scavenge it. Swing with a 4/3 trampler. Grisly Salvage or Wrench Mind, while leaving black mana open to protect Mr. Lotleth.

T5: Now consider some of your other creatures, primarily Necrotic Ooze or Reaper of the Wilds. Depending on what’s in your graveyard, you can tap the Ooze to destroy stuff, buff it by discarding creatures, or give it hexproof or deathtouch.

The many options you’ll have make this a fun deck to play with. I feel it’s missing a big finisher, however. There’s no real way to jump up and surprise your opponent with a huge pile of damage (like Notorious Throng from my deck last week, for example). But your board presence by T6 can get substantial if you have a Scute Mob down and either of your 4-drops. The question with this deck is whether there’s really enough power to close out fast enough to avoid the T5-T6 kills that most premium Modern decks can easily manage.

Card analysis:

Duress, Despise, Wrench Mind, Extirpate: These cards work well together as combo-busters, but they do take up a lot of space I would normally reserve for weenies. But I feel like the deck lacks power against tier-1 or 2 match-up without a bit of disruption.

Slithering Shade: Once in the graveyard, allows you to pump your Necrotic Ooze.

Scute Mob: Loads of fun when he starts to grow.

Slitherhead: A key engine to grow Lotleth Troll.

Font of Return: You may end up with too many critters in the graveyard. A single Font is there as deep back-up. Do you guys know rugby? This card is your full-back.

Royal Assassin, Glissa Sunseeker, Avatar of Woe: My attempt to be a bit tricksy with Necrotic Ooze. You want these cards in your graveyard, so toss them to Lotleth Troll’s ability if you can.

Necrotic Ooze, Reaper of the Wilds: Four mana creatures are not the normal style for a budget deck that needs to swing fast before the combos start going off. Reaper’s scry ability is great, she also helps out in the graveyard. I just couldn’t resist.

Sideboard: Just some standard removal cards and Great Sable Stag if you run into dimir colors. The Killing Wave is my attempt at a budget Damnation. Yeah I know, not the same thing. I feel like this sideboard needs a lot of improvement. Let me know what you think.

How does it play? Let’s check out some sample games.

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