Commander Corner: Borborygmos Enraged

Welcome back,

For this week’s article, I decided to play a deck that is a bit outside my comfort zone. I decided to play a deck with green in it. And not just a tad bit of green for some utility, like in [c]Roon of the Hidden Realm[/c]; this deck has a huge focus on green.

It focuses all around lands, whether it be pulling them into your hand, playing extra lands a turn, or sacrificing them. This type of strategy isn’t something I normally do, but I will have to admit, I had a lot of fun doing it. This build has an engine built into it. It constantly recycles the same lands so that our angry general can throw them at your opponent or their creatures, and it was very amusing indeed. It plays like no other deck I’ve ever played before, and it was an interesting experience. Let’s take a look at what [c]Borborygmos Enraged[/c] can throw at our opponent this week.

Borborygmos-Enraged

Arguably the biggest general that will ever be featured here, he gets your opponent dead and fast. You just have to put in the effort to get there.

[d title= “Borborygmos, the Land Chucker (EDH)”]

Commander

1 Borborygmos Enraged

Lands

1 Centaur Garden

1 Dormant Volcano

1 Dryad Arbor

1 Dust Bowl

1 Dwarven Ruins

1 Evolving Wilds

10 Forest

1 Ghost Quarter

1 Gruul Turf

1 Hall of the Bandit Lord

1 Havenwood Battleground

1 Jungle Basin

1 Lotus Vale

7 Mountain

1 Myriad Landscape

1 Naya Panorama

1 Petrified Field

1 Strip Mine

1 Tectonic Edge

1 Terramorphic Expanse

1 Thawing Glaciers

1 Wooded Foothills[/d]

[d]

Creatures

1 Avenger of Zendikar

1 Azusa, Lost but Seeking

1 Balefire Dragon

1 Bloom Tender

1 Borderland Ranger

1 Budoka Gardener

1 Cartographer

1 Civic Wayfinder

1 Dragonmaster Outcast

1 Gatecreeper Vine

1 Greenseeker

1 Groundskeeper

1 Hornet Queen

1 Inferno Titan

1 Liege of the Tangle

1 Lotus Cobra[/d]

[d]

Creatures (Cont.)

1 Mana-Charged Dragon

1 Oracle of Mul Daya

1 Rampaging Baloths

1 Realm Seekers

1 Sakura-Tribe Elder

1 Sakura-Tribe Scout

1 Satyr Wayfinder

1 Scute Mob

1 Solemn Simulacrum

1 Steel Hellkite

1 Sylvan Ranger

1 Tilling Treefolk

1 Titania, Protector of Argoth

1 Vorinclex, Voice of Hunger

1 Xenagos, God of Revels

1 Yavimaya Elder[/d]

[d]

Instants

1 Beast Within

1 Destructive Revelry

1 Lightning Bolt

1 Lightning Storm

1 Realms Uncharted

1 Searing Blaze

1 Sprouting Vines

Sorceries

1 Cultivate

1 Explore

1 Green Sun’s Zenith

1 Journey of Discovery

1 Kodama’s Reach

1 Land Grant

1 Life from the Loam

1 Mizzium Mortars

1 Rampant Growth

1 Seek the Horizon

1 Summer Bloom

1 Sylvan Scrying[/d]

[d]

Enchantments

1 Abundance

1 Elfhame Sanctuary

1 Exploration

1 Lignify

1 Song of the Dryads

Artifacts

1 Crucible of Worlds

1 Firewild Borderpost

1 Gilded Lotus

1 Khalni Gem

1 Lightning Greaves

1 Sol Ring

[/d]

I think that it’s plain to see what this deck does best. It ramps you out and fills your hand with lands for later when you get [c]Borborygmos Enraged[/c] out. At that point, the deck goes into overdrive as you’re able to make use of the lands you have been stockpiling in your hand for the entire game. Then you get to recycle those lands and start flinging them at your opponents or their creatures. Once you get this engine going, it’s gonna be hard for your opponent to turn the game back around.

The main cards that will keep you going throughout the game are [c]Life from the Loam[/c] and to a lesser extent [c]Groundskeeper[/c]. These cards will let you keep going through the entire game and provide an engine on their own. [c]Life from the Loam[/c] in particular is an all-star in this deck. In tandem with [c]Strip Mine[/c], [c]Dust Bowl[/c], and other various lands that sacrifice themselves, [c]Life from the Loam[/c] is fantastic. It pretty much is its own engine. [c]Groundskeeper[/c] is a great card, but only if you have [c]Borborygmos Enraged[/c] out for it to work at its best. It’s solid with [c]Dust Bowl[/c], though, which is very good at keeping your opponent from stabilizing and developing their resources.

While keeping your hand filled with lands, this deck also will ramp you out as fast as possible. Cards like [c]Lotus Cobra[/c], [c]Azusa, Lost but Seeking[/c], [c]Exploration[/c], and [c]Summer Bloom[/c] will make sure that you get out as much lands as possible. The faster you can get out Borborygmos or any of the other huge threats such as [c]Balefire Dragon[/c] or [c]Avenger of Zendikar[/c] the better. This deck sometimes will stumble around sometimes, as it can take a bit to ramp up into your end game. [c]Strip Mine[/c] and [c]Dust Bowl[/c] should help you keep your opponent from developing a higher amount of resources while you develop yours. Once you can get into the late game and cast Borborygmos, the game is pretty much over.

This deck is an interesting one. [c]Borborygmos Enraged[/c] lends himself to a different style of deck, which is why I think I liked this build as much as I did. This engine style deck that throws land after land at your opponent is fun and interesting. Having a deck that is actually looking to flood out a bit is something that not a lot of decks are looking to do. It’s a cool feeling when you throw down a hand full of lands at your opponent and deal them twenty one points of damage to win the game. If you’re looking for a unique deck or like to utilize your lands to their fullest potential, then this is the deck for you.

Thank you for checking out this weeks Commander Corner. If you have any recommendations for a commander that you want me to take a look at in the future, let me know in the comments below.

Next week, we bring back the dead. See you soon my friends.

– Steven Gulsby