Commander Corner: Zurgo Helmsmasher

Welcome back,

Saying [c]Zurgo Helmsmasher[/c] is an aggressive creature is an understatement. This guy is the embodiment of the Mardu Horde. He eats, sleeps, and breathes combat. He doesn’t care about subtlety,  grace, or anything of the sort. He relies on his armies speed and sheer power to overwhelm any opposing force. His leadership goes unquestioned, and so does his brutality on the battlefield. He emphasizes being the first to the punch and punishes any amount of stumbling from his opponents. If they make any mistake, they will surely be destroyed.

The type of deck that he lends himself to relishes in cutthroat moves, brutal tactics, and often dirty plays. Demolishing all of your opponents resources, while leaving yourself with the only thing on the battlefield, is the path to victory with [c]Zurgo[/c]. Lets take a look at the Zurgo deck that is up to no good.

Zurgo-Helmsmasher-MtG-Art

Some orcs just want to watch the world burn

[d title= “Zurgo, Worldslayer (EDH)”]

Commander

1 Zurgo Helmsmasher

Lands

1 Arid Mesa

1 Blood Crypt

1 Bloodstained Mire

1 Clifftop Retreat

1 Dragonskull Summit

1 Evolving Wilds

1 Godless Shrine

1 Isolated Chapel

1 Marsh Flats

5 Mountain

1 Nomad Outpost

12 Plains

1 Reflecting Pool

1 Sacred Foundry

1 Sunhome, Fortress of the Legion

5 Swamp

1 Terramorphic Expanse

1 Vault of the Archangel[/d]

[d]

Creatures

1 Etched Champion

1 Goblin Welder

1 Godo, Bandit Warlord

1 Junk Diver

1 Leonin Shikari

1 Myr Retriever

1 Puresteel Paladin

1 Shimmer Myr

1 Shriekmaw

1 Solemn Simulacrum

1 Steelshaper Apprentice

1 Stoneforge Mystic

1 Stonehewer Giant[/d]

[d]

Instants

1 Chaos Warp

1 Disenchant

1 Doom Blade

1 Enlightened Tutor

1 Lightning Bolt

1 Lightning Helix

1 Oblation

1 Path to Exile

1 Swords to Plowshares

1 Terminate

1 Utter End

1 Wear // Tear

Sorceries

1 Armageddon

1 Cataclysm

1 Catastrophe

1 Day of Judgment

1 Jokulhaups

1 Planar Cleansing

1 Steelshaper’s Gift

1 Wrath of God [/d]

[d]

Artifacts

1 Argentum Armor

1 Basilisk Collar

1 Batterskull

1 Boros Signet

1 Coalition Relic

1 Coercive Portal

1 Commander’s Sphere

1 Darksteel Ingot

1 Gilded Lotus

1 Grappling Hook

1 Lightning Greaves

1 Masterwork of Ingenuity

1 Nevinyrral’s Disk

1 Oblivion Stone

1 Orzhov Signet

1 Scourglass

1 Sculpting Steel

1 Semblance Anvil

1 Sol Ring

1 Sunforger

1 Sword of Body and Mind

1 Sword of Feast and Famine

1 Sword of Fire and Ice

1 Sword of Light and Shadow

1 Sword of War and Peace

1 Thran Dynamo

1 Umezawa’s Jitte

1 Worldslayer

Planeswalkers

1 Nahiri, the Lithomancer [/d]

This deck is designed to be as brutal and cutthroat as possible.

It’s for people who need more of a competitive deck and are willing to shell out the money for it. This deck is working at its best when Zurgo and maybe an equipment with him is the only thing left on the battlefield. Once that happens, your opponent has almost no time at all to deal with him. By the time they even start to recoup their losses, they are already dead.

Sometimes you even need to destroy all lands in order to get the job done. For this deck, it doesn’t matter how you get the job done, as long as it gets done.

The main way to win the game is by commander damage. Zurgo is the main way to beat your opponent down. He can take down almost any creature he comes across, which is even easier if he has equipment with him. There are a myriad ways of searching up equipment with [c]Stoneforge Mystic[/c], [c]Stonehewer Giant[/c], [c]Steelshaper’s Gift[/c], and a handful of others.

Once you have Zurgo suited up, you can start destroying the world. You can start casting your [c]Wrath of God[/c]s and [c]Day of Judgement[/c]s to clear the way for Zurgo to crash into your opponent. The deck gets even better if you get to use [c]Cataclysm[/c], [c]Jokulhaups[/c], and [c]Armageddon[/c] to completly wipe out your opponents resources. Once that is done, they will pretty much be unable to be able deal with him.

On the other hand though, if they do, you might have a difficult time coming back.

Once you destroy everything with your wrath effects or your [c]Worldslayer[/c] and your opponent just plays a land and [c]Swords to Plowshares[/c] your Zurgo, you’re probably screwed. This deck tends to put all of its eggs in one basket. To win most of the time, you have to pull the trigger on destroying everything. Once you do that, you need to hope either you have a way to stop them from touching Zurgo, or just that they don’t have it.

Granted, you do put your eggs in the Zurgo basket, but it is definitely an enticing one and has shown to work time and time again in testing.

At the end of the day, it’s a deck that does one basic concept very well. It plays Zurgo, it throws swords on him, destroys everything, and kills your opponent. Rinse and repeat. While this may seem simplistic, it’s fun as hell to play. Putting your opponent to the test immediately once you cast your general is a thrill. The heavy sigh you get from him resolving is an interesting feeling. You can see that they know there is only a matter of time before everything they worked for is swept away and only death is left for them in the end.

Thank you for checking out this week’s Commander Corner. Like always, if you have any suggestions on what commander you want me to feature in a future article, let me know in the comments below. Next week, we play with the elements. See you soon, my friends.

-Steven Gulsby