Welcome back,

Saying Zurgo Helmsmasher is an aggressive creature is an understatement. This guy is the embodiment of the Mardu Horde. He eats, sleeps, and breathes combat. He doesn’t care about subtlety,  grace, or anything of the sort. He relies on his armies speed and sheer power to overwhelm any opposing force. His leadership goes unquestioned, and so does his brutality on the battlefield. He emphasizes being the first to the punch and punishes any amount of stumbling from his opponents. If they make any mistake, they will surely be destroyed.

The type of deck that he lends himself to relishes in cutthroat moves, brutal tactics, and often dirty plays. Demolishing all of your opponents resources, while leaving yourself with the only thing on the battlefield, is the path to victory with Zurgo. Lets take a look at the Zurgo deck that is up to no good.

Zurgo-Helmsmasher-MtG-Art

Some orcs just want to watch the world burn

Zurgo, Worldslayer (EDH)

Commander (1)
Zurgo Helmsmasher
Lands (37)
Arid Mesa
Blood Crypt
Bloodstained Mire
Clifftop Retreat
Dragonskull Summit
Evolving Wilds
Godless Shrine
Isolated Chapel
Marsh Flats
Mountain
Nomad Outpost
12 Plains
Reflecting Pool
Sacred Foundry
Sunhome, Fortress of the Legion
Swamp
Terramorphic Expanse
Vault of the Archangel
Creatures (13)
Etched Champion
Goblin Welder
Godo, Bandit Warlord
Junk Diver
Leonin Shikari
Myr Retriever
Puresteel Paladin
Shimmer Myr
Shriekmaw
Solemn Simulacrum
Steelshaper Apprentice
Stoneforge Mystic
Stonehewer Giant
Instants (12)
Chaos Warp
Disenchant
Doom Blade
Enlightened Tutor
Lightning Bolt
Lightning Helix
Oblation
Path to Exile
Swords to Plowshares
Terminate
Utter End
Wear // Tear

Sorceries (8)
Armageddon
Cataclysm
Catastrophe
Day of Judgment
Jokulhaups
Planar Cleansing
Steelshaper’s Gift
Wrath of God
Artifacts (28)
Argentum Armor
Basilisk Collar
Batterskull
Boros Signet
Coalition Relic
Coercive Portal
Commander’s Sphere
Darksteel Ingot
Gilded Lotus
Grappling Hook
Lightning Greaves
Masterwork of Ingenuity
Nevinyrral’s Disk
Oblivion Stone
Orzhov Signet
Scourglass
Sculpting Steel
Semblance Anvil
Sol Ring
Sunforger
Sword of Body and Mind
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Sword of War and Peace
Thran Dynamo
Umezawa’s Jitte
Worldslayer

Planeswalkers (1)
Nahiri, the Lithomancer

This deck is designed to be as brutal and cutthroat as possible.

It’s for people who need more of a competitive deck and are willing to shell out the money for it. This deck is working at its best when Zurgo and maybe an equipment with him is the only thing left on the battlefield. Once that happens, your opponent has almost no time at all to deal with him. By the time they even start to recoup their losses, they are already dead.

Sometimes you even need to destroy all lands in order to get the job done. For this deck, it doesn’t matter how you get the job done, as long as it gets done.

The main way to win the game is by commander damage. Zurgo is the main way to beat your opponent down. He can take down almost any creature he comes across, which is even easier if he has equipment with him. There are a myriad ways of searching up equipment with Stoneforge Mystic, Stonehewer Giant, Steelshaper’s Gift, and a handful of others.

Once you have Zurgo suited up, you can start destroying the world. You can start casting your Wrath of Gods and Day of Judgements to clear the way for Zurgo to crash into your opponent. The deck gets even better if you get to use Cataclysm, Jokulhaups, and Armageddon to completly wipe out your opponents resources. Once that is done, they will pretty much be unable to be able deal with him.

On the other hand though, if they do, you might have a difficult time coming back.

Once you destroy everything with your wrath effects or your Worldslayer and your opponent just plays a land and Swords to Plowshares your Zurgo, you’re probably screwed. This deck tends to put all of its eggs in one basket. To win most of the time, you have to pull the trigger on destroying everything. Once you do that, you need to hope either you have a way to stop them from touching Zurgo, or just that they don’t have it.

Granted, you do put your eggs in the Zurgo basket, but it is definitely an enticing one and has shown to work time and time again in testing.

At the end of the day, it’s a deck that does one basic concept very well. It plays Zurgo, it throws swords on him, destroys everything, and kills your opponent. Rinse and repeat. While this may seem simplistic, it’s fun as hell to play. Putting your opponent to the test immediately once you cast your general is a thrill. The heavy sigh you get from him resolving is an interesting feeling. You can see that they know there is only a matter of time before everything they worked for is swept away and only death is left for them in the end.

Thank you for checking out this week’s Commander Corner. Like always, if you have any suggestions on what commander you want me to feature in a future article, let me know in the comments below. Next week, we play with the elements. See you soon, my friends.

-Steven Gulsby

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