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Last week’s list was a total failure. My Magic brain went blah, and thanks to Reddit my errors were revealed. I have scrapped that list entirely. It’s always a little discouraging to see a creation fail, but hey. That is the name of the brewing game. I am no master brewer by any stretch of the imagination. Thanks to redditors TheScynic, random_bananas, and rrrOuta for commenting and giving their advice.

So, rather than trying to re-vamp some concept in a stupid way, let’s do it in a more classic fashion by budgeting an unpopular yet super sweet Legacy deck called Tezzeret. For those of you who do not know, Tezzeret is an artifact-based strategy that wins games usually through either the arguably two best planeswalkers in Legacy, Jace, the Mind Sculptor, and Tezzeret, Agent of Bolas, or the Thopter-Sword combo.

Here is a sample list:

Tezzeret, Unknown List Creator

Creatures (4)
Baleful Strix

Planeswalkers (8)
Jace, the Mind Sculptor
Tezzeret, Agent of Bolas

Artifacts (18)
Chalice of the Void
Dimir Signet
Engineered Explosives
Ensnaring Bridge
Nihil Spellbomb
Ratchet Bomb
Sword of the Meek
Talisman of Dominance
Thopter Foundry

Instants & Sorceries (8)
Force of Will
Transmute Artifact
Thirst for Knowledge
Lands (22)
Seat of the Synod
Island
Swamp
Ancient Tomb
City of Traitors
Darkslick Shores
Polluted Delta
Underground Sea
Academy Ruins
Urborg, Tomb of Yawgmoth

Sideboard (15)
Ensnaring Bridge
Grafdigger’s Cage
Meekstone
Pithing Needle
Trinisphere
Notion Thief
Vendilion Clique
Damnation
Duress
Perish

If you know of this list’s origin, please post a comment below so that I can give the creator credit.

Wow, those are some expensive cards, as is typical of Legacy decks. Tezzeret has seen little-to-no tournament play recently. This is likely because Delver Tempo decks have become more popular, especially UR Delver, and Tezzeret does not match up well to these. However, in a Control, Aggro, or Combo metagame, Tezzeret usually does well.

If you enjoy playing combo-control decks, this is a very good one to start with in the format, as it is playing the two most busted colors in the game, and is fun to play as well as powerful. Here is a list that is more budget-minded, yet still retains the Thopter-Sword combo and a plethora of powerful planeswalkers to punish your opponent.

Budget Tezzeret by Peyton

Planeswalkers (4)
Tezzeret the Seeker
Tezzeret, Agent of Bolas

Instants & Sorceries (19)
Muddle the Mixture
Ponder
Spell Pierce
Duress
Inquisition of Kozilek
Go for the Throat
Swan Song

Artifacts (15)
Ensnaring Bridge
Sword of the Meek
Thopter Foundry
Time Sieve
Talisman of Dominance

Land (22)
Urborg, Tomb of Yawgmoth
Academy Ruins
Darkslick Shores
Island
Seat of the Synod
Swamp
Underground River
Vault of Whispers
Darkwater Catacombs
Sideboard (15)
Engineered Plague
Nihil Spellbomb
Counterspell
Cursed Totem
Trinisphere
Chalice of the Void
Pithing Needle
Perish
Extirpate

This deck definitely focuses more on assembling the combo and controlling the opponent through instants and sorceries. A wide variety of counterspells, discard, and creature control elements will ensure that the combo can be achieved quickly and in relative safety. Yes, there are some odd numbers. Why is there a Swan Song? I like it as a 1-of as a hard counter that can deal with Counterbalance as well as most other non-creature threats, that’s downside is nullified by cards like Ensnaring Bridge or Thopter tokens.

Other than the standard disruption elements, the deck is focused on getting the combo together ASAP. Muddle the Mixture is a great way to protect the combo while also transmuting to find Thopter Foundry or Sword of the Meek. Typically, a card like Transmute Artifact would be used to do this, but Transmute is a pretty expensive card and is not necessarily superior to Muddle. Ponder also digs to find combo pieces or disruption, whichever may be more relevant to any given game state.

My choices for ‘walkers may seem a bit odd. I have gone for a 3-1 split between Agent of Bolas and Tezzeret the Seeker. This is a budget deck, so no Jace, but why the split? Both cards have their ups and downs for the deck. Both act as win conditions on their own with enough board presence of artifacts, and both can find combo pieces. I prefer Agent of Bolas a bit more than the Seeker because he costs less mana, protects himself immediately, and with the high density of combo pieces, his Impulse ability is almost equally likely to find one as the guarantee of the Seeker’s tutor ability. That being said, the Seeker can find artifact lands if mana is tight, he can create mana with artifact lands and Talismans, and sometimes if an infinite-turn combo with Time Sieve is not possible or the 1/1 Thopters are not doing the job, he can just make them all 5/5’s and smash the opponent to death.

The sideboard is very diverse. I have filled it with a lot of 1 and 2-ofs to help the deck perform better in certain situations without diluting the deck too much. The sideboard should, of course, be tweaked based on one’s metagame, but this one is not bad for an all-rounder based on averages and bad matchups.

That’s all for this week. If you have any questions or comments, post them below!

Thanks for reading!

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