Commander Corner: Mayael the Anima

Welcome back,

At a young age, [c]Mayael[/c] was chosen to become the next Anima, the leader of the Cylian Elves. As such, she had to participate in the Whitecover Gaze ritual. This ritual is meant to blind the Anima, but bestows them with powerful magical sight. With this, she is able to see the magic flowing throughout the world.

During her time as Anima, she experienced strange shaking from the footsteps of the gods. This startled her, so she decided to consult with the soul of the world, [c]Progenitus[/c]. She called upon the great spirit using the [c]Relic of Progenitus[/c]. He asked her about Cylia. He had been slumbering for quite some time and did not know about what was going on in the world above. During the ritual, a dark force interrupted the consultation. [c]Mayael[/c] mistook this dark force for the voice of [c]Progenitus[/c]. The dark force told [c]Mayael[/c] to prepare for war.

[c]Mayael[/c] followed the voices instructions and went to prepare her people for combat. [c]Ajani[/c] was with her during this ritual, and told her that the voice she was talking to was not the voice of [c]Progenitus[/c], but something else. He told her not to do as the voice said and instead to avoid any form of conflict. She ignored him, and continued to prepare for battle.

[c]Ajani[/c] was right though. The dark force that contacted [c]Mayael[/c] was not the voice of the hydra, but that of [c]Nicol Bolas[/c].

Bolas’s plan was to create full scale war across all of Alara. Like [c]Mayael[/c], he contacted each of the five shards and told them to prepare for war. This outbreak of conflict would trigger the obelisks of mana, awakening them and growing the Maelstrom. His goal was to absorb the Maelstrom’s power and take over the Multiverse.

In the end Bolas was stopped by [c]Ajani[/c], who summoned a copy of the elder dragon and took him down in combat.

[c]Mayael[/c] is one of the most popular commanders in the format. Her ability to call upon massive threats exemplifies what her shard is all about. She uses her powerful magic to summon huge behemoths from across Naya, crushing her foes. She is also is the commander I end up playing against the most, which is what my main commander deck, [c]Melek, Izzet Paragon[/c], is geared to go up against.

My best friend and I always go back and forth with these epic battles. Sometimes he just gets ahead and resolves a few creatures and runs me over, or I just take control of the game and lock him out. Mayael is simple, fun, easy to build, and a hell of a threat if she goes unchecked. She is a commander staple for a good reason. Let’s see what beasts we can call upon with [c]Mayael the Anima[/c].

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As the Anima, she uses powerful magic to see and leads the Cylian Elves of Naya

[d title= “Surge of the Anima (EDH)”]

Commander

1 Mayael the Anima

Lands

1 Arid Mesa

1 Battlefield Forge

1 Brushland

1 Clifftop Retreat

1 Command Tower

1 Evolving Wilds

8 Forest

1 Jungle Shrine

1 Karplusan Forest

1 Krosan Verge

1 Mosswort Bridge

4 Mountain

1 Myriad Landscape

4 Plains

1 Reflecting Pool

1 Sacred Foundry

1 Spinerock Knoll

1 Stomping Ground

1 Sunpetal Grove

1 Temple Garden

1 Terramorphic Expanse

1 Windswept Heath

1 Wooded Foothills [/d]

[d]

Creatures

1 Admonition Angel

1 Akroma, Angel of Wrath

1 Angel of Serenity

1 Armada Wurm

1 Avacyn’s Pilgrim

1 Avacyn, Angel of Hope

1 Avenger of Zendikar

1 Balefire Dragon

1 Baneslayer Angel

1 Birds of Paradise

1 Blightsteel Colossus

1 Bloom Tender

1 Craterhoof Behemoth

1 Darksteel Colossus

1 Druid of the Anima

1 Farhaven Elf

1 Frontier Guide

1 Fyndhorn Elves

1 Godsire

1 Gruul Ragebeast

1 Hamletback Goliath

1 Hydra Omnivore

1 Inferno Titan

1 It that Betrays [/d]

[d]

Creatures Cont.

1 Magus of the Arena

1 Mana-Charged Dragon

1 Myojin of Life’s Web

1 Platinum Emperion

1 Rampaging Baloths

1 Sakura-Tribe Elder

1 Sigarda, Host of Herons

1 Solemn Simulacrum

1 Somberwald Sage

1 Soul of New Phyrexia

1 Soul of the Harvest

1 Soul of Theros

1 Steel Hellkite

1 Sylvan Caryatid

1 Terastodon

1 Vigor

1 Vorinclex, Voice of Hunger

1 Woodfall Primus

1 Worldspine Wurm

1 Wurmcoil Engine

1 Xenagos, God of Revels

1 Yavimaya Elder

1 Zhur-Taa Ancient[/d]

[d]

Sorcery

1 Primal Surge

Artifacts

1 Akroma’s Memorial

1 Coalition Relic

1 Commander’s Sphere

1 Darksteel Ingot

1 Gilded Lotus

1 Manalith

1 Obelisk of Naya

1 Quicksilver Amulet

1 Sol Ring

Planeswalkers

1 Ajani, Mentor of Heroes

1 Domri Rade

1 Freyalise, Llanowar’s Fury

1 Garruk, Caller of Beasts

1 Garruk, Primal Hunter [/d]

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It’s safe to say that this deck is ready to play. It’s all about the big creatures for us. If it doesn’t have a power of five or greater, or doesn’t net us mana or lands, then we aren’t playing it. We also aren’t playing any instant or sorceries besides [c]Primal Surge[/c] which is pretty much an auto win if you get to resolve it. Its gonna be hard for anybody to come back after you get an army of the best creatures these colors have to offer. With haste. Also with a bunch of other abilities thanks to [c]Akroma’s Memorial[/c].

This deck is pretty simple in its design. Just ramp and play Mayael in the early turns, then use her ability to get out big fatties. Simple as that. It’s a deck that any beginning player can pick up and play with ease. Just because it’s a simple deck doesn’t mean it’s not powerful, though.

The threats we are packing are some of the biggest and scariest creatures in these colors. Many of these threats do different things like help out the entire team with [c]Vigor[/c], or creating tokens like [c]Godsire[/c], or dealing with your opponents creatures like [c]Balefire Dragon[/c] and [c]Angel of Serenity[/c], or they can just smash face like [c]Hamletback Goliath[/c], [c]Hydra Omnivore[/c], and [c]Xenagos, God of Revels[/c].

These different threats allow you to attack at different angles, and all must be answered quickly, or else your opponent will get run over.

Besides just beating your opponent to death with your behemoths, you do have another way to win. [c]Primal Surge[/c] is such a beating for anybody that isn’t prepared for it. Yes, it is ten mana, but its text box pretty much says, “Win the Game”. You get to play every single card in your library and crush them immediately since they all have haste thanks to [c]Akroma’s Memorial[/c]. It allows you to come back from far behind and win the game on the spot just so long as you can get to its high mana cost. You always have a way out whenever the board gets cluttered with creatures that you can’t for some reason overpower, like if you’re running up against an opposing [c]Mayael the Anima[/c] deck.

The biggest problem I have had with this deck is its huge mana requirements. You need to draw a couple of mana creatures or mana rocks to really get going, and if you don’t, you’re going to be a little slow out of the gate. [c]Mayael[/c] is there to speed things up, but if you don’t have access to her for whatever reason, things get much harder for you. You tend to lean on your commander to get the party started in this deck, and without her, the party won’t get started until around turn six.

Thank you for checking out this week’s Commander Corner. Like always, if you have a suggestion for a commander you want to see featured in a future article, let me know in the comments below. Next week, we search for the guild that doesn’t exist. See you soon, my friends.

-Steven Gulsby