Commander Corner: King Macar, the Gold-Cursed

Welcome back,

I remember a year or so back when Journey into Nyx came out, and I saw [c]King Macar[/c]. I was on a bit of a black kick at the time, and was obsessed with that color. Every deck that I built had to be running that color. I was looking for a mono-black general, but none of the previous ones appealed to me.

They were either too straightforward, like [c]Anowon, the Ruin Sage[/c] or [c]Drana, Kalastria Bloodchief[/c], or just boring like [c]Mikaeus, the Unhallowed[/c] and [c]Sheoldred, Whispering One[/c].

[c]King Macar[/c] was different though. He was unique, flavorful, and powerful. I just couldn’t seem to get him to work at the time. I decided to just leave him go and build something else. So for this week, I decided to go back, do some extensive research, and finish what I started a year ago. Lets take a look at [c]King Macar, the Gold-Cursed[/c].


He may be cursed, but his misfortune is to our benefit. I do feel bad for him though.

[d title=”King Macar, the Gold-Cursed (EDH)”]


1 King Macar, the Gold-Cursed


1 Cabal Coffers

1 Myriad Landscape

1 Nykthos, Shrine to Nyx

1 Reliquary Tower

31 Swamp

1 Vault of Whispers




1 Colossus of Akros

1 Crypt Ghast

1 Darksteel Colossus

1 Darksteel Juggernaut

1 Dread Cacodemon

1 Erebos, God of the Dead

1 Geth, Lord of the Vault

1 Grave Titan

1 Kuldotha Forgemaster

1 Lord of the Void

1 Mycosynth Golem

1 Myr Battlesphere

1 Nirkana Revenant

1 Pestilence Demon

1 Platinum Angel

1 Reiver Demon

1 Sheoldred, Whispering One

1 Thopter Assembly[/d]



1 Doom Blade

1 Hero’s Downfall

1 Tendrils of Corruption


1 Consume Spirit

1 Crux of Fate

1 Decree of Pain

1 Demonic Tutor

1 Diabolic Revelation

1 Drain Life

1 Exsanguinate

1 In Garruk’s Wake

1 Profane Command


1 Greed

1 Koskun Falls

1 Phyrexian Arena[/d]



1 Blinkmoth Urn

1 Caged Sun

1 Champion’s Helm

1 Clock of Omens

1 Cranial Plating

1 Darksteel Forge

1 Darksteel Plate

1 Ebony Horse

1 Gauntlet of Power

1 Honor-Worn Shaku

1 Icy Manipulator

1 Jandor’s Saddlebags

1 Krark-Clan Ironworks

1 Lashwrithe

1 Mycosynth Lattice[/d]


Artifacts Cont.

1 Paradise Mantle

1 Puppet Strings

1 Ring of Xathrid

1 Sol Ring

1 Springleaf Drum

1 Staff of Domination

1 Strionic Resonator

1 Swiftfoot Boots

1 Sword of the Paruns

1 Thousand-Year Elixir

1 Trading Post

1 Umbral Mantle

1 Voltaic Key

1 Whip of Erebos


1 Liliana Vess


Cost: Paper = $243.36 | MTGO = 61.51 TIX

Note that the Online price does not include [c]Koskun Falls[/c] as I do not think it is on MTGO. You will have to find a replacement for that one. I recommend [c]Ring of Gix[/c] or any other card that can tap both [c]King Macar[/c] and something else.

I never thought Mono-Black Artifacts could be a thing, but here it is. This deck features a boatload of cards that are geared to work well with our commander. For most commanders, the main way of getting them tapped is by attacking. That’s not going to work out so well for ours since he is rather squishy. Four mana for a 2/3 isn’t the best rate in the world, especially in a format dominated by large creatures.

What makes him good though is his inspired ability. The ability to [c]Gild[/c] a creature whenever he untaps is great, as it can keep us ahead on mana while keeping our opponents board state in check.

We can cash in these coins for our payoff cards, our creatures. [c]Dread Cacodemon[/c], [c]Grave Titan[/c], [c]Lord of the Void[/c], [c]Pestilence Demon[/c], and [c]Darksteel Juggernaut[/c] will make short work of most opponents. They are pretty much the best at doing what they are designed to do, which is take over the game.

We can ramp into them by doubling our mana output with [c]Crypt Ghast[/c], [c]Nirkana Revenant[/c], [c]Caged Sun[/c], and [c]Gauntlet of Power[/c]. We can also make a ton of mana with [c]Blinkmoth Urn[/c] and the plethora of artifacts we have and can also generate with our commander.

In order to stabilize and be able to cast these threats, we need our commander, [c]King Macar[/c]. Many of these cards are specifically in here to abuse his inspired ability. Without him, we don’t have much in the way of interacting with our opponent outside of tapping their creatures and wrathing the board. He allows us to constantly keep their board state in check while generating enough mana via the gold tokens he produces.

These [c]Lotus Petal[/c], like tokens, will help us ramp into our larger threats and take over the game. He also enables us to use more mana intensive spells such as [c]Drain Life[/c], [c]Exsanguinate[/c], and [c]Diabolic Revelation[/c]. These powerful spells can help us gain enough life or generate enough card advantage to stick around for a while.

[c]Diabolic Revelation[/c] has been especially impressive, as long as you have enough mana to pour into it. If you do though, you pretty much just win the game right then and there, as you get to sculpt the perfect hand. Without our king, this deck wouldn’t really be possible. That being said, that leads us to one problem, if we lose him early on.

If we happen to lose our commander early on, such as [c]Song of the Dryads[/c] or [c]Darksteel Mutation[/c], things are going to be rough for us. This deck packs a ton of cards that are meant to be used with him, and without that, you’re going to be drawing a bunch of useless cards.

Having our commander turned into a forest and drawing [c]Ebony Horse[/c] and other types of cards like that for a few turns will probably end in a game loss. Since we are in black, we don’t really have ways of dealing with that. So if that happens to you, be prepared to not be doing much for a good portion of the game.

All in all, this is a fun and unique build. It takes your typical voltron approach and puts a neat little spin on it. Instead of attacking with our commander, we use him with our plethora of tap and untap effects to keep the board nice and clear so we can drop our fatties and sit on a nice stack of gold. What more can you ask for?

Thank you for checking out this weeks Commander Corner. If you have any suggestions, let me know in the comments below. Also, from now on, I will not be building any decks with the cards I discussed in my “5 Cards that Need to be Banned in Commander” article. I feel like I need to stick to my guns and set an example. Next week, we talk about something else. See you soon my friends.

-Steven Gulsby