Welcome back,

This week marks the beginning of a new series. A few weeks ago, I was on Reddit reading some of the comments on my articles and I stumbled upon one that caught my eye. The person asked me why I don’t build on a budget. I replied that I was going to start making a couple of decks on a budget for the future, and the plan was to feature a bunch in one article and be done with it. I later on decided that, instead of making it a once an done thing, to make a series dedicated to playing Commander on a budget. The decks that are featured in this article are more geared towards people just starting to get into the format without spending a ton of money.

Let’s start commanding on a dime.

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Kamahl, Leader of the Wilds (EDH)

Commander (1)
Kamahl, Fist of Krosa
Lands (37)
Centaur Garden
32 Forest
Havenwood Battleground
Jungle Basin
Myriad Landscape
Nykthos, Shrine to Nyx

Creatures (22)
Ant Queen
Arbor Colossus
Bane of Progress
Chameleon Colossus
Champion of Lambholt
Cloudthresher
Copper Myr
Dungrove Elder
Elder of Laurels
Elvish Mystic
Forgotten Ancient
Fyndhorn Elves
Garruk’s Horde
Greenweaver Druid
Gyre Sage
Heroes’ Bane
Hornet Queen
Hydra Broodmaster
Hydra Omnivore
Jedit Ojanen of Efrava
Kalonian Twingrove
Karametra’s Acolyte

Creatures (Cont.) (21)
Kazandu Tuskcaller
Kessig Cagebreakers
Lifeblood Hydra
Living Hive
Llanowar Elves
Magus of the Vineyard
Molimo, Maro-Sorcerer
Myojin of Life’s Web
Patron of the Orochi
Polukranos, World Eater
Primordial Sage
Reverent Hunter
Sakura-Tribe Elder
Soul of the Harvest
Symbiotic Wurm
Terastodon
Thragtusk
Thunderfoot Baloth
Wolfbriar Elemental
Wood Elves
Yeva, Nature’s Herald

Instants (4)
Beast Within
Harrow
Naturalize
Setessan Tactics

Sorceries (8)
Collective Voyage
Cultivate
Explore
Journey of Discovery
Kodama’s Reach
Rampant Growth
Ranger’s Path
Savage Punch

Enchantment (1)
Frontier Siege

Artifacts (6)
Darksteel Ingot
Khalni Gem
Moss Diamond
Sol Ring
Unstable Obelisk
Weatherseed Totem

Prices: MTGO = 37.58 TIX | Paper = $73.93

This deck likes not only to go big, but to go wide as well. It can produce a good amount of tokens, while being able to slam down massive fatties. It also features a handful of mana sinks so you will be able to use all of your mana outside of just casting creatures. It may be a budget deck, but it can stand toe to toe with the big guys of the format.

The primary goal here is simple, play out your creatures and attack. The deck houses some really solid beaters such as Polukranos, World Eater, Reverent Hunter, Kalonian Twingrove, and Hydra Omnivore. These cards serve just to beat your opponent down, except for Polukranos which is also a mana sink and removal.

Outside of these beaters, we do have a couple of ways to draw cards. We have access to Soul of the Harvest, Primordial Sage, and Lifeblood Hydra. They help out a lot in the later portions of the game when the green decks tend to start having to rely on the top of the deck since they are out of cards. Lifeblood Hydra has especially impressed me, as it was able to beat the opponent down and provides a huge drawback for my opponent when they eventually had to deal with it. In the end, the card allows you get something out of all that mana you invested into it, which is something many hydras struggle with. Its an incredible card that I believe should be seeing more play in green-based decks.

Another method of attack is by generating tokens. Now this deck doesn’t feature a card that just strictly makes tokens outside of Hornet Queen. Many of the token producers featured here provide tokens as well as either a solid body, such as Living Hive and Symbiotic Wurm, or give us tokens and another type of effect like Terastodon and Hydra Broodmaster. Being able to go wide is a solid way of attack, especially in combination with our commander.

Kamahl, Fist of Krosa is a nice way to clean up the game. He can help break stalemates, as well as just end the game. You can activate him mulitple times in a turn, if you have the mana, and just destroy your opponent. His ability to make lands into 1/1 creatures is also nice, as it has come up once in awhile, though not as often as his other ability. His Overrun ability really can help you win games that you might not have won before. He’s exactly what this style of deck needs in the late game when the board is cluttered with creatures.

As with all decks, there are some issues with it. The deck is slow. You need time to develop your board and ramp out to your larger threats. It is possible to get pushed out of a game if your opponent is playing an overly aggressive deck. Most decks in the format though do like to take their time in the beginning, so you should be alright. Once you have developed your mana base, you should be able to overpower whatever your opponent does to you in the end.

In the end, this deck is a great tool for people who are either new to Magic, or just have now started to get into Commander. Its a deck you can easily tweak to your play style and eventually invest more into it if you decide that you really like this format. It’s easy to pick up, play, and crush people with.

Thank you for checking out this weeks Commanding On A Dime. If you have any suggestions on what commander you want me to work on for a budget deck, please let me know in the comments. Next week, we take a look at another green deck that makes more mana than you can shake a stick at. See you soon my friends.

-Steven Gulsby

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