Commanding on a Dime: Lovisa Coldeyes

Welcome back,

I was looking through the legendary creature list, looking for something to work on this week, and I just found this little one. I never really heard [c]Lovisa Coldeyes[/c]¬†before this, and she seemed really straightforward and interesting. Honestly, I don’t know why I don’t see her pop up more at my local game store. Her ability is crazy powerful, and pretty much builds the deck by herself. She may be nothing flashy or make for interesting lines, but she gets the job done. Lets take a look at what Barbarians, Warriors, and Berserkers we can rally together with [c]Lovisa Coldeyes[/c].

 

1113_lovisa4

She’s blunt, straightforward, and powerful. She’ll get the job done, no matter what.

[d title= “Lovisa Coldeyes (EDH)”]

Commander

1 Lovisa Coldeyes

Lands

1 Ghitu Encampment

34 Mountain

1 Myriad Landscape

1 Spinerock Knoll

[/d]

[d]

Creatures

1 Anger

1 Archetype of Aggression

1 Ash Zealot

1 Atarka Pummeler

1 Bloodmark Mentor

1 Boldwyr Intimidator

1 Brighthearth Banneret

1 Cyclops Gladiator

1 Falkenrath Marauders

1 Flamerush Rider

1 Goblin Wardriver

1 Inner-Flame Igniter

1 Kamahl, Pit Fighter

1 Kargan Dragonlord

1 Kazuul, Tyrant of the Cliffs

1 Lightning Berserker

1 Lightning Mauler

1 Manic Vandal

1 Ogre Battledriver

1 Purphoros, God of the Forge

1 Scab-clan Berserker

1 Tahngarth, Talruum Hero

1 Taurean Mauler

1 Zurgo Bellstriker

[/d]

[d]

Instants

1 Beacon of Destruction

1 Burst Lightning

1 Chain of Plasma

1 Chaos Warp

1 Comet Storm

1 Dead // Gone

1 Fated Conflagration

1 Grab the Reins

1 Lightning Bolt

1 Magma Jet

1 Pyrokinesis

1 Seismic Strike

1 Shard Volley

1 Smash to Smithereens

1 Stoke the Flames

Sorceries

1 Exquisite Firecraft

1 Magmatic Insight

1 Mizzium Mortars

1 Roast

1 Rough // Tumble

[/d]

[d]

Enchantments

1 Berserkers’ Onslaught

1 Flameshadow Conjuring

1 Outpost Siege

1 War Cadence

1 Warstorm Surge

Artifact

1 Dragon Throne of Tarkir

1 Hall of Triumph

1 Hammer of Purphoros

1 Lightning Greaves

1 Obsidian Battle-Axe

1 Skullclamp

1 Sol Ring

1 Thran Dynamo

1 Wayfarer’s Bauble

1 Worn Powerstone

Planeswalkers

1 Chandra, Pyromaster

1 Koth of the Hammer

1 Sarkhan, the Dragonspeaker

[/d]

Prices

MTGO: 38.69 TIX (Note that this does not contain the prices for the cards in Magic Origins)

Paper: $89.86

Not bad, especially for its price. Its a pretty straightforward aggressive deck. Nothing too fancy or anything, just play your creatures and turn them sideways. Unlike most aggressive decks, we can make some bigger plays and actually have stuff to do in the end game with our handful of mana sinks. Like I said earlier, [c]Lovisa Coldeyes[/c] pretty much builds the deck herself because of her static ability. Its such a great one though that its hard not to build around it.

Lovisa’s ability, while restrictive, is extremely powerful. Its only as good as the creatures that are in the deck though, which there are plenty of good Warriors, Berserkers, and Barbarians in red to make a viable deck. The tribal synergy may not be as strong as say, an [c]Ezuri, Renegade Leader[/c] or a [c]Krenko, Mob Boss[/c] deck, but her ability makes up for that lack of synergy by making your creatures bigger than everybody else’s. Its not like there aren’t any synergies here, we have [c]Boldwyr Intimidator[/c] that can make almost every creature in this deck unblockable for one mana per opposing creature. [c]Brighthearth Banneret[/c] makes things just a bit cheaper, and [c]Bloodmark Mentor[/c] gives everybody first strike. This band of brothers will end up playing together quite well actually. If not, most of them are just solid creatures on their own.

For removal, out side of a couple of spells, we pretty much just have a pile of burn. You won’t be able to kill big creatures outside of blocking them or attacking into them for the most part. Since we are red, we wont really be interacting with enchantments either outside of [c]Chaos Warp[/c], one of the best removal spells in the format.

Since we can’t really deal with super large creatures outside of smashing into them or blocking, we will try to simply go around them. [c]War Cadence[/c] can wreck combat for your opponent. It will help end board stalls and allow your team to sneak by and crash in for huge amounts of damage. As mentioned earlier [c]Boldwyr Intimidator[/c] also does some much needed work in this department as well. [c]Chandra, Pyromaster[/c] can help out a bit, but she isn’t as effective as the other two.

Overall, this deck is pretty solid, and a lot of fun. Its on the cheap, easy to play, and can hold its own with relative ease. In terms of upgrading it if you want to put more money into it, the creature base is pretty much l0cked in. For burn spells though, there are some more efficient ones, they just cost a bit more money. It wouldn’t cost too much to make some good changes, but if I were to add anymore to it, I couldn’t exactly call it a budget deck anymore.

Thank you for checking out this weeks Commander Corner. If you have any suggestions, let me know in the comments below. I apologize for not having anything last week, my internet went out again. Hopefully it shouldn’t happen again, but I wouldn’t hold my breath. See you next time my friends.

-Steven Gulsby