Wow, it’s the penultimate episode of the Pauper Brewer’s Cup, and either we’re losing steam or you you guys didn’t find much inspiration in the Tron / Ramp challenge. If it is the latter, my apologies. You have one more chance to send me suggestions for next week. After that we will jump into the “gauntlet” portion of this challenge, where your lists will fight for honor and glory.

By now you know the score. If you’re new here, don’t worry, I’ll go over it each week. This week’s article has two sections. First you get to vote on your favorite list from our top contenders last week. Second, you get to submit new lists around a new theme, which will be voted on next week. Here is a reminder of how this whole thing works.

The Pauper Brewer’s Cup

Here are some rules and stuff.

  1. Every week, I will offer some kind of constraint or challenge to our readers.
  2. Submit a fun, innovative, or powerful brew built around those constraints.
  3. Your submission must be legal for Pauper in Magic Online. Guidelines are here.
  4. I will select three lists out of your submissions, and you will get to vote for that week’s winner.
  5. After 8 weeks we will have 8 innovative brews, and they will enter the gauntlet portion of the Brewer’s Cup.
  6. Whoever owns (submitted) the deck that wins this gauntlet will be endowed with fabulous riches (to be determined) and great esteem.

If any of that doesn’t make sense, ask for clarifications in the comments. The idea is that we should have fun sharing ideas and brewing, maybe discover some new, powerful decks, and in general support and promote the format we love the most, Pauper.

If at any point you have a suggestion for a theme or challenge, send those along too. I will do my best, but I am relying upon the ingenuity of you guys to make this thing really successful. I know you won’t let me down!

So, rules and stuff aside, let’s get down to business.

Week Five Winner

Light votes this week, but we had a close race.

ModernFever secures the win with his “All Deaths Welcome” list, edging out obZen’s Grixis Go list by a single vote. Midnight_Memory brought up the rear but was just five votes back from second. Congratulations to Modern_Fever! All Deaths Welcome is not the fifth list to make it into the gauntlet portion of the Brewer’s Cup.

Voting for Week Six

We were light on submissions this week, but not on quality. The challenge was to brew a Tron or Ramp list, and you guys delivered. Here are my three favorites.

Urza's Rebellious Teenage Phase by Shnuffles

Lands (26)
Urza's Mine
Urza's Power Plant
Urza's Tower
Bojuka Bog
10 Plains
Expedition Map

Rebel Tutors (17)
Ramosian Sergeant
Ramosian Lieutenant
Defiant Falcon
Amrou Scout

Utility Rebels (10)
Zealot il-Vec
Aven Riftwatcher
Thermal Glider
Nightwind Glider
Amrou Seekers
Children of Korlis

Removal (7)
Journey to Nowhere
Bound in Silence
Sideboard (15)
Samite Censer-Bearer
Errant Doomsayers
Aven Riftwatcher
Nightwind Glider
Thermal Glider
Zealot il-Vec
Oblivion Ring

I like the title, and rebels + tron lands makes good sense. Aside from using Tron, it isn’t the most innovative Rebels list in the world, but still looks like it would be good fun to play and could be a competitor. Never underestimate the power of the rebellion!

Artificial Sweetener by Icepick23

Lands (20)
Urza's Mine
Urza's Tower
Urza's Power Plant
Ancient Den

Recur Engine (10)
Remember the Fallen
Salvage Scout
Sanctum Gargoyle

Recur Targets (19)
Arcbound Bruiser
Arcbound Worker
Arcbound Stinger
Guardian Automaton
Ichor Wellspring
Origin Spellbomb

Utility Cards (11)
Auriok Sunchaser
Thermal Navigator
Whispersilk Cloak
Sideboard (15)
Circle of Protection: Green
Circle of Protection: Red
Circle of Protection: Blue
Vulshok Morningstar
Oblivion Ring
Dust to Dust
Mana Tithe
Sunbeam Spellbomb

Using the modular guys with recursion is interesting, and you have a sac outlet in Thermal Navigator to push modular bonuses as needed. 4x Whispersilk Cloak feels like too many, but otherwise the list seems solid enough. Icepick submitted a second list, but he dropped the land count to 17 and added in some Expedition Maps. I like maps, but generally you don’t want to replace land with them, especially not down to 17. It’s weird how greedy people get with mana in Pauper. Even with the Tron lands, I’d probably run 22 or so, adding in some dual-purpose lands like Haunted Fengraf or Quicksand.

GR Tron Control by Marvin02

Lands (22)
Urza's Mine
Urza's Power Plant
Urza's Tower
Rugged Highlands
Bojuka Bog

Creatures (10)
Tinder Wall
Satyr Wayfinder
Ulamog's Crusher

Spells (28)
Lotus Petal
Crop Rotation
Faithless Looting
Flame Jab
Prophetic Prism
Morgue Theft
Earth Rift
Swirling Sandstorm
Sideboard (15)
Ancient Grudge
Canopy Claws
Fangren Marauder
Moment's Peace
Serene Heart
Swirling Sandstorm

This is both a Tron deck AND a ramp deck, so it fits the brief twice over. I love Swirling Sandstorm and it makes me happy to see it in use here. I’m not sure about the “retrace vs card draw” idea, since there isn’t a lot of retrace in here, but I approve of the list nonetheless.

Vote Here!

Alright, which of these three lists do you like the most? Submit your votes by the end of the week. One vote per reader, please.

Week Seven: Apprehension Engine

I’m reading Angelmaker by Nick Harkaway right now, and in the story there is a device called the Apprehension Engine. What it actually does is somewhat mysterious at this point, but the gist seems to be that it removes all mystery, granting perfect knowledge and banishing the unknown. Or something like that. There are tiny, golden mechanical bees. They go off and unlock more bees. And more bees. And more bees. Essentially it is a chain reaction that may (or may not) lead to an armageddon of some kind. All of which is a roundabout way of getting to my point, which is that your deck should cause a chain reaction of some kind that should lead to armageddon for your opponent.

tl;dr build me an awesome Pauper combo deck.

There are lot of unexplored combos in Pauper. If you have seen my Blessing of Leeches videos on the channel, you know that some are jankier than others. Even so, there is a TON of unexplored space, here; okay, so maybe not in terms of tier 1 potential, but plenty of solid t2 stuff that might be ready for its moment to shine. Your combo list doesn’t need to be “infinite” but it should do something powerful when it goes off. For instance, one-land spy is not an infinite combo, but generally does enough to kill your opponent. Same with Songs of the Damned. Infinite combos are in no way discouraged, of course, just so long as they do something worthwhile. Infinitely playing and bouncing creatures, to no other effect, isn’t very impressive.

  1. Brew up a fun, interesting, powerful, janky, or otherwise underexplored Combo list for Classic Pauper.

I am willing to consider that Kiln Fiend “combos” with cantrips, and that infect combos with pump spells, but it better be more “interesting” than that or it won’t pass muster.

Submissions will be judged on power, innovation, and how well you work within the constraints.

This is a brewing contest, so creativity is paramount.

Submit your brews and ideas

That’s it! Submit your lists in the comments below. Yes, that means other people can see your stuff and copy it or adapt it, but I do really want this to be an opportunity for us to discuss and brew together for Pauper.

Lists need to be submitted before next Tuesday, August 4, to be considered.

I will pick three submissions to highlight in next week’s article, and you guys will get to vote to decide the winner.

Our Forum Guidelines and Style Guide are available here, so you can make your decklist look like a list. Please use it.

Other thoughts, comments, or concerns? Suggestions for a weekly challenge? Leave those in the comments too!

Last but not least, if you like this challenge or any of our other content, please consider supporting us via our Patreon.

Happy brewing!



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