Trust Me: Trusted Advisor In Modern

trusted advisor art

by Lev Novak

Let’s talk about an under-used, potentially broken Modern-legal uncommon.

No, not [c]Sky Hussar[/c] although there’s some synergy there. No, I’m talking about [c]Trusted Advisor[/c]

[c]Trusted Advisor[/c] is an odd card at first glance It’s a 1/2 for U, back when anything above a 1/1 was slapped with a drawback. But today, we’re exploiting that drawback.

Magic: Origins has provided a tremendous boost to [c]Trusted Advisor[/c] by offering two crucial cogs in [c]Harbringer Of The Tides[/c] and [c]Faerie Miscreant[/c].

[c]Harbringer Of The Tides[/c] gives us a strong, recurring tempo play and [c]Faerie Miscreant[/c] gives us an extra boost for running faeries, like [c]Spellstutter Sprite[/c] and [c]Vendilion Clique[/c]. It’s also an extra faerie for [c]Mistbind Clique[/c] which, coincidentally, forms a lock with [c]Trusted Advisor[/c].

[c]Aether Vial[/c] is going to flash in those engines for free when we return them with the Advisor.

Huh. Now we’re getting somewhere.

Let’s take a look at the whole picture before we talk about any more of the individual cards.

[d title=”Trust Me (Modern)”]
11 Island
1 Plains
4 Flooded Strand
1 Polluted Delta
3 Seachrome Coast
2 Hallowed Fountain

4 Faerie Miscreant
4 Harbinger Of The Tides
2 Kira, Great Glass-Spinner
1 Master of Waves
2 Meddling Mage
4 Mistbind Clique
1 Restoration Angel
4 Sage of Epityr
4 Spellstutter Sprite
4 Trusted Advisor
2 Vendillion Clique
2 Voidmage Prodigy

4 Aether Vial

2 Meddling Mage
3 Rest In Peace
2 Hurkyl’s Recall
2 Spellskite
2 Echoing Truth
2 Ephara, God Of The Polis
2 Pestermite [/d]

[c]Trusted Advisor[/c] is the engine of the deck, but every card here has seen at least some Modern play. No card here is jank, which is part of the deck’s appeal. If an opponent is burning out your [c]Trusted Advisor[/c] every game, you still have a potentially strong tempo game with fliers, beaters, and efficient disruption that comes packed on creatures.

Your ideal turn one play is an [c]Aether Vial[/c], followed by a [c]Sage of Epityr[/c] or a [c]Faerie Miscreant[/c] if you’re holding a [c]Spellstutter Sprite[/c]. Once you set up the engine, drop your two-drop: either a [c]Meddling Mage[/c] to act as a pre-emptive [c]Remand[/c], a [c]Harbinger Of the Tides[/c] to fight off tempo or a [c]Spellstutter Sprite[/c]. Then, drop a [c]Trusted Advisor[/c]. You can recycle all your triggers all game. And if your advisor eats removal, guess what? Your efficient troops can do their job.

You win by pecking at them in the air after an attrition game with Harbinger bounce and Spellstutter counters, or by a lock with [/c]Mistbind Clique[/c] or [c]Spellstutter Sprite[/c] off your [c]Trusted Advisor[/c]. Remember that digging for that combo with a combination of [c]Sage of Epityr[/c], fetch lands, and [c]Trusted Advisor[/c] works nicely.

Sideboarding should speak for itself, though it’s flexible for your taste. [c]Meddling Mage[/c] is a pet favorite of mine in this deck, though. You can reset it with [c]Trusted Advisor[/c] and it works great at both blocking and drawing removal. [c]Pestermite[/c] is more of a budget replacement. [c]Ephara, God Of The Polis[/c], meanwhile, is a brutal and immovable piece in attrition wars and a secondary win condition.

[c]Sky Hussar[/c] may also be a card used for those fans of absurd, abusive value-decks.

Happy playing!