Commander Corner: Borborygmos Enraged

Welcome back,

For this week’s article, I decided to play a deck that is a bit outside my comfort zone. I decided to play a deck with green in it. And not just a tad bit of green for some utility, like in [c]Roon of the Hidden Realm[/c]; this deck has a huge focus on green.

It focuses all around lands, whether it be pulling them into your hand, playing extra lands a turn, or sacrificing them. This type of strategy isn’t something I normally do, but I will have to admit, I had a lot of fun doing it. This build has an engine built into it. It constantly recycles the same lands so that our angry general can throw them at your opponent or their creatures, and it was very amusing indeed. It plays like no other deck I’ve ever played before, and it was an interesting experience. Let’s take a look at what [c]Borborygmos Enraged[/c] can throw at our opponent this week.


Arguably the biggest general that will ever be featured here, he gets your opponent dead and fast. You just have to put in the effort to get there.

[d title= “Borborygmos, the Land Chucker (EDH)”]


1 Borborygmos Enraged


1 Centaur Garden

1 Dormant Volcano

1 Dryad Arbor

1 Dust Bowl

1 Dwarven Ruins

1 Evolving Wilds

10 Forest

1 Ghost Quarter

1 Gruul Turf

1 Hall of the Bandit Lord

1 Havenwood Battleground

1 Jungle Basin

1 Lotus Vale

7 Mountain

1 Myriad Landscape

1 Naya Panorama

1 Petrified Field

1 Strip Mine

1 Tectonic Edge

1 Terramorphic Expanse

1 Thawing Glaciers

1 Wooded Foothills[/d]



1 Avenger of Zendikar

1 Azusa, Lost but Seeking

1 Balefire Dragon

1 Bloom Tender

1 Borderland Ranger

1 Budoka Gardener

1 Cartographer

1 Civic Wayfinder

1 Dragonmaster Outcast

1 Gatecreeper Vine

1 Greenseeker

1 Groundskeeper

1 Hornet Queen

1 Inferno Titan

1 Liege of the Tangle

1 Lotus Cobra[/d]


Creatures (Cont.)

1 Mana-Charged Dragon

1 Oracle of Mul Daya

1 Rampaging Baloths

1 Realm Seekers

1 Sakura-Tribe Elder

1 Sakura-Tribe Scout

1 Satyr Wayfinder

1 Scute Mob

1 Solemn Simulacrum

1 Steel Hellkite

1 Sylvan Ranger

1 Tilling Treefolk

1 Titania, Protector of Argoth

1 Vorinclex, Voice of Hunger

1 Xenagos, God of Revels

1 Yavimaya Elder[/d]



1 Beast Within

1 Destructive Revelry

1 Lightning Bolt

1 Lightning Storm

1 Realms Uncharted

1 Searing Blaze

1 Sprouting Vines


1 Cultivate

1 Explore

1 Green Sun’s Zenith

1 Journey of Discovery

1 Kodama’s Reach

1 Land Grant

1 Life from the Loam

1 Mizzium Mortars

1 Rampant Growth

1 Seek the Horizon

1 Summer Bloom

1 Sylvan Scrying[/d]



1 Abundance

1 Elfhame Sanctuary

1 Exploration

1 Lignify

1 Song of the Dryads


1 Crucible of Worlds

1 Firewild Borderpost

1 Gilded Lotus

1 Khalni Gem

1 Lightning Greaves

1 Sol Ring


I think that it’s plain to see what this deck does best. It ramps you out and fills your hand with lands for later when you get [c]Borborygmos Enraged[/c] out. At that point, the deck goes into overdrive as you’re able to make use of the lands you have been stockpiling in your hand for the entire game. Then you get to recycle those lands and start flinging them at your opponents or their creatures. Once you get this engine going, it’s gonna be hard for your opponent to turn the game back around.

The main cards that will keep you going throughout the game are [c]Life from the Loam[/c] and to a lesser extent [c]Groundskeeper[/c]. These cards will let you keep going through the entire game and provide an engine on their own. [c]Life from the Loam[/c] in particular is an all-star in this deck. In tandem with [c]Strip Mine[/c], [c]Dust Bowl[/c], and other various lands that sacrifice themselves, [c]Life from the Loam[/c] is fantastic. It pretty much is its own engine. [c]Groundskeeper[/c] is a great card, but only if you have [c]Borborygmos Enraged[/c] out for it to work at its best. It’s solid with [c]Dust Bowl[/c], though, which is very good at keeping your opponent from stabilizing and developing their resources.

While keeping your hand filled with lands, this deck also will ramp you out as fast as possible. Cards like [c]Lotus Cobra[/c], [c]Azusa, Lost but Seeking[/c], [c]Exploration[/c], and [c]Summer Bloom[/c] will make sure that you get out as much lands as possible. The faster you can get out Borborygmos or any of the other huge threats such as [c]Balefire Dragon[/c] or [c]Avenger of Zendikar[/c] the better. This deck sometimes will stumble around sometimes, as it can take a bit to ramp up into your end game. [c]Strip Mine[/c] and [c]Dust Bowl[/c] should help you keep your opponent from developing a higher amount of resources while you develop yours. Once you can get into the late game and cast Borborygmos, the game is pretty much over.

This deck is an interesting one. [c]Borborygmos Enraged[/c] lends himself to a different style of deck, which is why I think I liked this build as much as I did. This engine style deck that throws land after land at your opponent is fun and interesting. Having a deck that is actually looking to flood out a bit is something that not a lot of decks are looking to do. It’s a cool feeling when you throw down a hand full of lands at your opponent and deal them twenty one points of damage to win the game. If you’re looking for a unique deck or like to utilize your lands to their fullest potential, then this is the deck for you.

Thank you for checking out this weeks Commander Corner. If you have any recommendations for a commander that you want me to take a look at in the future, let me know in the comments below.

Next week, we bring back the dead. See you soon my friends.

– Steven Gulsby

Legacy on Mondays: A New Way to Punish

Welcome Back!

Sorry about the lack of an article last week. My girlfriend broke up with me, then work got crazy, and life decided to pour buckets on my parade. Rather than start the “Ho bashing,” as Bava calls it, I am writing this article to introduce some new Legacy bashings! I just recently brewed this deck around the new bannings and unbannings in Legacy. In case you have been living under a rock, look here for the announcement. I have yet to test this deck at all, and I wanted to see what the community would think, as well as explain my reasoning for this brew.

Dan, this one goes out to you. It’s time to bring back the Gruul Aggro deck!

[d title=”Green Red Smash (Legacy)”]
4 Bloodbraid Elf
4 Skyshroud Elite
4 Goblin Guide
4 Boggart Ram-Gang
1 Vithian Renegades
2 Spellbreaker Behemoth
1 Dryad Arbor
1 Scavenging Ooze
1 Eternal Witness
Instants & Sorceries
4 Punishing Fire
2 Simoon
2 Forked Bolt
4 Lightning Bolt
2 Green Sun’s Zenith
1 Hidetsugu’s Second Rite
3 Rancor
4 Wooded Foothills
4 Taiga
3 Copperline Gorge
2 Forest
2 Mountain
4 Grove of the Burnwillows
2 Simoon
2 Scavenging Ooze
2 Relic of Progenitus
1 Gaddock Teeg
1 Savannah
4 Vexing Shusher
3 Harmonize

[c]Treasure Cruise[/c] is gone. [c]Worldgorger Dragon[/c] is back. The solution? Play a deck that will be good pre-board against the surge of RUG and BUG Delver decks that are soon to follow, and a deck that can hose Reanimator post-board. The goal of this deck is to do just that.

The start was with the [c]Punishing Fire[/c] engine. It is a very powerful one, and is quite effective at dispatching many of Delver’s early plays, such as [c]Deathrite Shaman[/c] and flipped [c]Delver of Secrets[/c]. The combo can also be pointed at the opponent’s face, and gives very precise control over their life total. This warrants the inclusion of a copy of [c]Hidetsugu’s Second Rite[/c], which can end a game very quickly. Most opponents will not see this coming!

Other than the Punishing-Grove engine, the deck wants to come out of the gates fast. [c]Goblin Guide[/c] will pressure the opponent’s life total early, and be a target for quick removal which will protect our later threats. [c]Skyshroud Elite[/c] is another powerful 1-drop that will be a 2/3 very often. I prefer this to [c]Kird Ape[/c] because it is more likely to be a 2/3 on turn 1 (at least in my opinion), and it also puts a small bit of psychological pressure on the opponent. The more they have to think about, the more likely it is that they will make a play mistake.

For the midgame, there are a bunch of powerful creatures that will dominate and plays made by Delver decks at this stage. [c]Bloodbraid Elf[/c] is one helluva card. Almost anything into which she can cascade is beneficial to us. Burn can clear creatures, and other creatures will help to pressure the opponent even more and generate board presence. Other hasters such as [c]Boggart Ram-Gang[/c] and [c]Goblin Guide[/c] are especially potent, as they provide instantaneous action to supplement the Elf.

Normally, I would not run [c]Green Sun’s Zenith[/c] and [c]Bloodbraid Elf[/c] together in the same deck. Cascade + X Spell = a big no-no. But this deck needs a way to beat combo, and [c]Gaddock Teeg[/c] in the sideboard is one of if not the best options to do that. GSZ also offers a few nice utility dudes to gain value, or it can just find a [c]Bloodbraid Elf[/c] to get you back in the game.

[c]Spellbreaker Behemoth[/c] is a creature that needs its own explanation. This is a card that never sees Legacy play, and that is because Gruul Aggro decks are unpopular. But it is so, so good in the [c]Force of Will[/c] format. A 5/5 for 4 that is uncounterable is amazing as a finisher. Against decks without counterspells, it will make most creatures that they play seem tiny. Another card that deserves its own explanation is [c]Simoon[/c]. I predict that Death and Taxes will also see a rise, and [c]Simoon[/c] is a [c]Plague Wind[/c] against that deck. They run a ridiculous number of X/1’s; usually [c]Brimaz, King of Oreskos[/c] and [c]Serra Avenger[/c] are the only relevant cards that [c]Simoon[/c] does not kill. I have gone with four between the main deck and sideboard. This may be excessive, especially the main deck copies, but [c]Simoon[/c] is useful against a such a wide variety of other decks as well that I feel it deserves the spot.

Well, that’s all for this week. If you have any questions or comments, please feel free to post them below.

Thanks for reading!

Pauper Daily Event Breakdown #2: September 27-28

We’re back! Thanks for the good feedback last week; I’m enjoying doing this series and I’m glad y’all are getting something out of it too. I’m also happy to fill in some content on Fridays as well (a slow day for Pauper writing, generally); but we could always use more authors. If that’s you, get in touch.

Alright, let’s check out the Pauper metagame last weekend!


And here is the breakdown by archetype:


Links to the events on September 27 | September 28

Metagame Analysis

So the week before, Delver + MBC + Familiars equaled just under 50% of the metagame. Those three decks. This week it’s closer to 32%. What does that mean? Well, a slightly healthier, more balanced metagame, at least for the week, and more variety of decks for us to check out. It also means fewer Familiar Combo decks which is awesome because, honestly, fuck that deck.

White Weenie and Hexproof continue to be at the top of the stack and continue to be represented by very divergent lists.

For WW, AndreyS continues to be awesome. Running 4x [c]Order of Leitbur[/c] in the main is a big middle finger to MBC, and I love it. I ran this list against MBC in League and got demolished, though, so I think it is fair to say that pilot skill is a major factor. Skill and experience. If you want to win with any list, you need to practice, practice, practice. Then, when you’re done practicing, practice some more. It makes all the difference.

Naga_tsuki keeps doing well with WW Tokens, which is what I want to try next, if mostly because it has new, shiny Pauper tech ([c]Triplicate Spirits[/c] / [c]Battle Screech[/c]), and I love shiny. Also for WW, returning after a long hiatus, is former WW master, Torreth, who went 3-1 on Sunday, trampling over me and my Goblins in the process. Glad we could help.

For Hexproof, we’ve got three different pilots winning with three different lists. Meltiin went 3-1 again this weekend with his [c]Kor Skyfisher[/c] / card draw Hexproof engine, a list I really want to try out. Joannesp also continues to do well week after week with this list, which I call “all over the place” but which obviously has a method to its madness. [c]Rofellos’s Gift[/c] in the SB seems pretty awesome. Finally, Jikker_T went 3-1 on Saturday with what I would call the “traditional” Hexproof list.

Also this week, briefly, we saw more UR Delver / UR Control, more Tron, a Stompy list AND an Elves list (go green weenies!), and two neat rogue lists which I’ll cover more in a minute.

In my article last week, I suggested running decks that go under or over MBC; win early or outlast. I know it’s not my influence, but we did see an uptick in BorosKitty and Goblins lists this week, which I think it awesome. I love both those decks. PatrickJ wins with Boroskitty pretty much every weekend, and this time around we also saw Gui_BR win back-to-back events on Saturday and Sunday. Rockin’.

Rogues of the Week: Spy and Dredge

1-Land Spy never had its heydey, though it did garner some interest. Developed chiefly by David Shaffer (Shaffawaffa5) and obZen (with notable work by Tom the Scud and Oninaka, among others), it is a remarkable demonstration of community deck-building in practice. David talks about it more in depth in his article on MTGOStrat, JustSin highlighted it on MTGO Academy, and you can also pick up threads on Salvation and PDCMagic.

There is plenty to read about the deck, but it’s more fun to watch it go off on turn one:


Arnaud went 3-1 with the list on Saturday, making him my new, official, Magic hero this week.

Nice job, Arnaud!

[d title=”1-Land Spy, 3-1 by Arnaud (Pauper)”]
1 Forest

4 Balustrade Spy
1 Blood Celebrant
1 Cavern Harpy
1 Dimir House Guard
1 Elvish Aberration
1 Gray Merchant of Asphodel
2 Manaforge Cinder
1 Mnemonic Wall
2 Pit Keeper
4 Simian Spirit Guide
4 Street Wraith
3 Tinder Wall
4 Wild Cantor

4 Cabal Ritual
2 Conjurer’s Bauble
4 Dark Ritual
4 Gitaxian Probe
4 Land Grant
4 Lotus Petal
2 Manamorphose
2 Morgue Theft
4 Songs of the Damned

4 Exhume
4 Faithless Looting
3 Scattershot Archer
4 Ulamog’s Crusher [/d]

Arnaud’s list is different than any of those listed, but seems to take inspiration from some of the discussion on Salvation, and includes a transformative Exhume + Crusher SB for, if not a t1 kill, probably a t1 Concession from the opponent if you go off.

I’m less familiar with the provenance of the other rogue list this week, something I called Gruul Dredge Aggro, but which probably has a snappier name. Here is the list which Sssight took to 3-1 on Saturday.

[d title=”Gruul Dredge Aggro, 3-1 by Sssight (Pauper)”]
6 Forest
4 Gruul Guildgate
2 Khalni Garden
8 Mountain

2 Ghitu Slinger
4 Golgari Brownscale
4 Granger Guildmage
2 Leafcrown Dryad
3 Nacatl Outlander
4 Nightshade Peddler
4 Tin Street Hooligan
3 Yavimaya Barbarian

4 Burst Lightning
2 Electrickery
4 Lightning Bolt
4 Moldervine Cloak

1 Electrickery
4 Gleeful Sabotage
4 Raze
3 Relic of Progenitus
1 Reverent Silence
2 Stone Rain [/d]

This is an interesting list. I want to call it weird, but that seems rude when, with a 3-1, it obviously has some merit. It looks like it is crafted against Delver, Familiar Storm, and all things Blue with its 6x pro-blue dudes, but I’m not entirely sure how it beats MBC. [c]Nightshade Peddler[/c] is awesome with [c]Granger Guildmage[/c] and even works with [c]Ghitu Slinger[/c], and it’s a card I haven’t seen used much since Po Dragons. If you have any further insight into this list, send it my way. I’d love to better understand what makes it tick.

Suggestions for this weekend

Going over or under decks like MBC is still a good suggestion. White Weenie is seeing success because it is good against MBC with [c]Order of Leitbur[/c] in the main, strong against other creature strategies, and also really annoys Delver. Try any of the lists above; WW Tokens seems especially fun and resilient against edict effects. Otherwise my suggestions remain more or less the same: Boroskitty, Goblins, Burn, or Teachings are all still strong. Results suggest that Hexproof might work as well, but I find it to be hit-or-miss. Of course, if you’re really brave, you’ll give Spy a shot. Who doesn’t want to win before their opponent even gets to take a turn?

That’s it for this week! Thanks for reading and I hope it was useful. Remember to leave comments if you have a minute, both on videos and articles; they are like the manna from which author’s draw sustenance.

Until next time, may you always remember to play around [c]Tendrils of Corruption[/c] by putting down your [c]Goblin Sledder[/c] first.


Fighting the new Pauper meta – RG Land Destruction

On the 2nd day of the new Pauper meta, ScarletMacaw brought this interesting deck to the Meta:

[d title=”RG Land Destruction (Pauper)”]
13 Forest
9 Mountain

4 Aurochs Herd
4 Durkwood Baloth
4 Fyndhorn Elves
4 Llanowar Elves

Other spells
4 Firebolt
4 Misguided Rage
3 Mwonvuli Acid-Moss
3 Staggershock
4 Stone Rain
4 Thermokarst

4 Ancient Grudge
3 Flame Slash
4 Gleeful Sabotage
4 Smash to Smithereens [/d]

Here is the event: Pauper Daily 4991703

I have been testing the deck as I found it very interesting:

This deck has the neatest sideboard plan I have ever seen (compared to UB Trinket Control four pages of card exchanges):

Are you playing against Affinity?

If yes:
– 4 Misguide Rage, -3 Staggershock, -4 Firebolt, – 4 Thermokarst

+4 Ancient Grudge, +3 Flame Slash, +4 Gleeful Sabotage, +4 Smash to Smithereens

Are you playing against creatures with 3 or 4 toughness in droves and no smaller creatures?

If yes:
+3 Flame Slash
-3 Staggershock

If you are playing against anything else, do not sideboard. It is tempting to side out parts of your maindeck LD, but your main idea is to prey on the aggro decks that play too few lands, so you need to cast a land destruction spell on turn 2.

So what are the matchups like?

Affinity: Horrible pre-sideboard, super-good post-sideboard.

Burn: Not good, but their manabase is shaky.

Delver: Not good, but their manabase is shaky.

Elves: Worse than other Aggro decks, so really bad.

Familiar storm: Very good.

Goblins: Not good, but their manabase is shaky.

Greenpost: If any Cloudpost deck can survive this onslaught, it is Greenpost. Needs to be tested.

GW Auras/Hexproof/Ancestral Mask: Good.

Infect: Good.

Izzet Post: Very good.


MBC: Really bad.

Mono-blue Post: Good.

Mono-blue Stormpost: Good.

MUC: Really bad.

Random aggro: Not good, but their manabase is probably shaky as everyone is too greedy in Pauper when building mana bases.

RG Aggro: Not good.

Slivers: Not good, but their manabase is shaky.

Songs of the Damned: Not good, but their manabase is shaky.

Stompy: Not good, but their manabase is shaky.

Suicide Black: Not good.

Tortured Existence: Not good.

UB Trinket Control: Good.

UB Control: Good.

UB Ninja Teachings: Good.

UG Stormpost: Good.

UG Temporal Fissure Storm: Good.

WW: Not good.

I would very much like to take part of your testing and see how this deck is doing.

There is a somewhat dated thread on Pauper Land Destruction in the forums here:

I think that the time for Land Destruction is now, if there ever is such a time. I have to admit, though, that perhaps there never is nor never will be such a time. Land Destruction has never really worked in Magic.