With the new set out now, I thought it would be nice to take a look at it and see what we can find. This set is full of great, powerful cards for us to utilize. Some of these I think might be a little too powerful, but we will find that out over time. Overall, I love this set, and I can’t wait to play with some of these awesome cards. This list won’t be the cards that are strictly the best, they are just cards I’m excited to play and build with. Let’s take a look at what goodies Eldritch Moon brings us today.
5. Harmless Offering
Outside of this card’s freaking adorable art, this actually will probably do something for group hug and [c]Donate[/c] decks. This easily gets slotted into [c]Zedruu the Greathearted[/c], arguably the best group hug commander in the game. It definitely won’t have as much of an impact as a bunch of other cards in the set, but it’s interesting to see that Wizards is willing to print a functional reprint of a reserved list card in [c]Donate[/c] as well. It paves the way for other functional or fixed version of powerful reserved list cards in the future, which will be great to see. Plus, just look at that art. It’s so good.
4. Decimator of the Provinces
This boar is definitely pushed in all the right places. While it isn’t unreasonable to cast in this format, its emerge cost is why this guy may be a little better than the old version of this card, [c]Craterhoof Behemoth[/c]. You can reasonably expect to cast this for around four to five mana given the right creatures. With the plethora of cards that also benefit from sacrificing and creatures dying, its emerge ability pushes this card way over the top. It’s great in go wide strategies that need a finisher, mid-range value decks that need a way to break board stalls, and larger stompy based decks that can cast this on the cheap. It fits into almost every creature based deck that can cast it reliably.
3. Bruna, the Fading Light / Gisela, the Broken Blade / Brisela, Voice of Nightmares
It’s pretty obvious why I have put these cards on the same spot. You will never play [c]Bruna, The Fading Light[/c] without [c]Gisela, the Broken Blade[/c]. There is little to no downside to be playing one without the other. Bruna of course would make the better commander, since it’s the best one to build around. Gisela is a fantastic card, but not quite as interesting as a commander. The deck itself is straightforward, a bunch of angels and humans in a pile that have some relatively good synergies together. What pushes this pair over the top is that you always have access to the meld once you draw into Gisela. Even if they [c]Wrath of God[/c], you can still bring back the pair by recasting Bruna and getting Brisela back at the end of turn. Brisela also blanks every reasonable removal spell played in the format, since your opponents can’t cast them. It’s pretty hard to lose once you have this established and ready to go.
2. Splendid Reclamation
This card is just kind of busted. Any green deck using lands will want to use this. At its best, you are killing your opponent with [c]Valakut, the Molten Pinnacle[/c] triggers, and at its worst, your getting a couple of fetchlands back from the grave. [c]Splendid Reclamation[/c] can basically create its own combo deck with [c]Akoum Hellkite[/c] and any other landfall cards. You can easily fill up your grave with a ton of lands using Dredge, and then one shot your opponent with Hellkite or Valakut triggers. [c]Omnath, Locus of Rage[/c] gets to generate a bunch of tokens for four mana as well. This card will end a lot more games than it might appear at first glance. It’s such an powerful card, and doesn’t take a lot to set up. It’s just a great card.
1. Geralf and Gisa
Once again, this card might not be the most powerful in the set, but it’s the best “lord” out of the set by far. It’s arguably going to be the next go to zombie commander in the game. It does everything you want a zombie general to do. It fills up the graveyard, and it gives you another way to recur your zombies from the grave. Zombies best strength is in their recursion, and this lets you do that ever turn of the game. It lets you constantly have gas, which not many tribal decks can say they can do, and also lets you choose what you get back. You can play a little toolbox of utility zombies, and a few ways to get them into the grave to use when you need them. It perfectly fits into the mold that I think zombies have needed besides going wide with [c]Sidisi, Brood Tyrant[/c]. For my money at least, this is the best zombie commander we have. A lot better than the sad excuse of a legendary werewolf we got.
Thanks for checking out this weeks article. Next time, I’ll be building an Innistrad theme deck to help celebrate Eldritch Moon. This set is so great for tribal strategies, and I can’t wait to explore the set even further. I’ll see you soon, my friends.